raze/polymer/eduke32/source/lunatic/m32/randwalk.lua
helixhorned 8ed4667265 Lunatic: grabbag of different things.
- fix error handing with recursing events
- wallsofsect iterator, sector[]:contains()
- more codegen; mangle function names
- m32: compinside

git-svn-id: https://svn.eduke32.com/eduke32@3375 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-05 13:09:31 +00:00

113 lines
3.4 KiB
Lua

-- Random walker as updatesector() timing test, for Lunatic-m32
-- Load with: lua "require 'randwalk'"
local ffi = require "ffi"
local ffiC = ffi.C
local geom = require "geom"
local stat = require "stat"
-- set to nil to disable saving positions
g_posns = {}
-- [STATS, TIMES] = RANDWALK(N, SPRITENUM, MINLEN, MAXLEN [, RANDOFS [, FUNCI [, LOGFN]]])
function randwalk(N, spritenum, minlen, maxlen, randofs, funci, logfn)
-- Set the random seed to an arbitrary but fixed value so that the "random" walk
-- is deterministically reproducible for particular arguments.
math.randomseed(834572183572)
randofs = randofs or 0
for i=1,randofs do
math.random()
end
local funcnames = { "updatesector", "updatesectorbreadth", "updatesectorz" }
local funcs = { updatesector, updatesectorbreadth, updatesectorz }
local updatesectorfunc = funcs[funci]
-- stats
local st = { all=stat.new(), succ=stat.new(), fail=stat.new() }
local times = {}
local successp = {}
local pos = geom.tovec3(sprite[spritenum])
local sectnum = sprite[spritenum].sectnum
for i=1,N do
--[[
-- get random integers for the displacement
local ax,ay,az = math.random(minlen,maxlen), math.random(minlen,maxlen), math.random(minlen,maxlen)
-- random signs
local sx,sy,sz = math.random(0,1), math.random(0,1), math.random(0,1)
sx, sy, sz = 2*sx-1, 2*sy-1, 2*sz-1 -- {0,1} -> {-1,1}
ax, ay, az = sx*ax, sy*ay, sz*az
--]]
---[[
local ang = 2*math.pi*math.random()
local len = math.random(minlen, maxlen)
local ax, ay, az = len*math.cos(ang), len*math.sin(ang), 0
--]]
local newpos = pos + geom.ivec3(ax,ay,az)
local t = ffiC.gethitickms()
local newsect = updatesectorfunc(newpos, sectnum)
t = ffiC.gethitickms()-t
st.all:add(t)
times[i] = t
successp[i] = (newsect >= 0)
if (newsect >= 0) then
st.succ:add(t)
pos = newpos
sectnum = newsect
else
st.fail:add(t)
end
if (g_posns ~= nil) then
g_posns[i] = pos
end
end
local stallres = st.all:getstats()
print("====================")
printf("Random %s walk starting with sprite %d",
funcnames[funci], spritenum)
printf("Hop length: [%d .. %d], RNG offset: %d, %s",
minlen, maxlen, randofs, logfn)
printf("-- Times [ms] (total=%f)", N*stallres.mean)
print("All: ".. tostring(stallres))
print("Succeeded: ".. tostring(st.succ:getstats()))
print("Failed: ".. tostring(st.fail:getstats()))
if (logfn ~= nil) then
local logfile, errmsg = io.open(logfn, "w")
if (logfile == nil) then
printf("Couldn't open log file \"%s\" for writing: %s",
logfn, errmsg)
else
logfile:write(" \t \t \t\t\n")
for i=1,N do
if (g_posns ~= nil) then
logfile:write(string.format("%s %d %d %d %d\n",
tostring(times[i]), successp[i] and 1 or 0,
g_posns[i].x, g_posns[i].y, g_posns[i].z))
else
logfile:write(string.format("%s %d\n", tostring(times[i]), successp[i] and 1 or 0))
end
end
logfile:close()
end
end
return st, ts
end