..
enet
ENet 1.3.3
2011-08-12 06:07:21 +00:00
jaudiolib
triv: comment out FX_PlayLoopedAuto debug message to stdout
2011-11-17 21:09:26 +00:00
jmact
Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it.
2011-07-22 22:00:53 +00:00
lunatic
Lunatic: actor. (Needs SAMESIZE_ACTOR_T, which is not yet enabled)
2011-12-21 18:43:08 +00:00
misc
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
_functio.h
rotatesprite and multivoc have a rape baby
2010-06-22 21:50:01 +00:00
_midi.h
Hack MIDI back in for win32
2009-07-27 10:46:42 +00:00
_rts.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
actors.c
misc. beautifying some game code...
2011-12-21 18:42:49 +00:00
actors.h
Remove 'projectile' field from actor_t because it was entirely unused.
2011-12-25 15:31:14 +00:00
anim.c
animvpx loop: do at least on input device poll each frame (i.e. even if we're
2011-12-21 18:41:03 +00:00
anim.h
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
animvpx.c
Remove some warnings with clang, code-side changes.
2011-12-09 19:08:29 +00:00
animvpx.h
VP8 video playback as (side-by-side) replacement of ANM moving pictures.
2011-07-18 19:06:29 +00:00
astub.c
a.m32: new state 'print_parallel_midpts'
2011-12-12 23:18:53 +00:00
config.c
* Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer.
2011-06-19 18:30:32 +00:00
config.h
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
2011-03-04 08:50:58 +00:00
demo.c
Rewrite EDuke32's -d<demofile> option parsing code. Writing into argv[i]
2011-12-25 15:31:46 +00:00
demo.h
Rewrite EDuke32's -d<demofile> option parsing code. Writing into argv[i]
2011-12-25 15:31:46 +00:00
duke3d.h
actor t_data commoning: forgot do add a #define in duke3d.h
2011-12-21 18:41:17 +00:00
function.h
rotatesprite and multivoc have a rape baby
2010-06-22 21:50:01 +00:00
game.c
Rewrite EDuke32's -d<demofile> option parsing code. Writing into argv[i]
2011-12-25 15:31:46 +00:00
game.h
Remove written-out savegame.c function declarations from demo.c and include
2011-12-25 15:31:30 +00:00
gamedef.c
some more clearbuf -> memset in gamedef.c plus add a forgotten keystatus
2011-12-21 18:42:32 +00:00
gamedef.h
Preliminary commoning of actor[].t_data[10] to an array of int32's on both
2011-12-21 18:40:47 +00:00
gamedefs.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
gameexec.c
misc. beautifying some game code...
2011-12-21 18:42:49 +00:00
gameexec.h
Add a warning when calling {save,load}mapstate from EVENT_ANIMATESPRITES (forgotten from earlier changes).
2011-08-03 17:22:46 +00:00
gamestructures.c
* new editor cfg options: corruptcheck_noalreadyrefd (silinces 'already referenced warning'), r_usenewaspect, r_screenxy
2011-07-10 15:39:21 +00:00
gamevars.c
Preliminary commoning of actor[].t_data[10] to an array of int32's on both
2011-12-21 18:40:47 +00:00
gamevars.h
Fix crashes on 64-bit due to unintended address truncation on ptr vars
2011-09-04 23:06:12 +00:00
global.c
Remove a few unused variables from global.[ch], update build date string.
2011-12-25 15:30:50 +00:00
global.h
Remove a few unused variables from global.[ch], update build date string.
2011-12-25 15:30:50 +00:00
GNU.TXT
Importing source for great justice
2006-04-13 20:47:06 +00:00
grpscan.c
Fix NAM/WW2GI support...
2011-04-25 18:58:14 +00:00
grpscan.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
keys.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
m32def.c
M32Script: when failing to compile a state with a menu name, don't keep the
2011-12-04 21:20:48 +00:00
m32def.h
Somewhat largish commit with various keyboard tinkering for Mapster.
2011-11-25 09:51:06 +00:00
m32exec.c
M32Script: when failing to compile a state with a menu name, don't keep the
2011-12-04 21:20:48 +00:00
m32structures.c
Addresses posts #180 and #181 of the TROR thread. Specifically,
2011-07-04 21:20:59 +00:00
m32vars.c
Various cleanup work:
2011-08-17 18:52:54 +00:00
macros.h
Multiplayer improvements
2011-02-25 21:50:19 +00:00
mapster32.h
Remove a few unused variables from global.[ch], update build date string.
2011-12-25 15:30:50 +00:00
mdump.cpp
git-svn-id: https://svn.eduke32.com/eduke32@1228 1a8010ca-5511-0410-912e-c29ae57300e0
2009-02-19 09:39:19 +00:00
mdump.h
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
menus.c
In EDuke32 loading/saving menus, when finding old version savegame, display
2011-12-21 18:41:38 +00:00
menus.h
In EDuke32 loading/saving menus, when finding old version savegame, display
2011-12-21 18:41:38 +00:00
midi.c
Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and
2011-10-27 13:14:06 +00:00
midi.h
Hack MIDI back in for win32
2009-07-27 10:46:42 +00:00
mpu401.c
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
mpu401.h
Hack MIDI back in for win32
2009-07-27 10:46:42 +00:00
music.c
Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
2010-06-26 08:51:42 +00:00
names.h
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
2011-08-20 23:27:46 +00:00
namesdyn.c
Make Ctrl-Alt-A also remove gray walls in the side-view mode. This makes TROR-heavy maps look much less cramped when used in conjunction with Ctrl-A.
2011-08-18 22:01:01 +00:00
namesdyn.h
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
net.c
Remove 'projectile' field from actor_t because it was entirely unused.
2011-12-25 15:31:14 +00:00
net.h
a couple of multiplayer fixes
2011-03-05 01:41:38 +00:00
old.diff
Tweakery in various places.
2011-03-17 23:37:38 +00:00
osdcmds.c
Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
2011-04-07 01:16:29 +00:00
osdcmds.h
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
osdfuncs.c
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
2011-03-04 08:50:58 +00:00
osdfuncs.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
player.c
Don't spawn weapon tiles (WEAPONx_SPAWN) if any such value has been set
2011-12-15 22:42:25 +00:00
player.h
Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
2011-03-05 03:57:15 +00:00
premap.c
Factor out filename-based music setup code into G_SetupFilenameBasedMusic.
2011-12-25 15:32:30 +00:00
premap.h
Factor out filename-based music setup code into G_SetupFilenameBasedMusic.
2011-12-25 15:32:30 +00:00
quotes.h
Multiplayer improvements
2011-02-25 21:50:19 +00:00
rev.h
Use svn revision numbers in synthesis build strings
2011-03-04 09:29:03 +00:00
rts.c
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
rts.h
Possibly fix another weird crash
2010-08-07 23:14:23 +00:00
savegame.c
Factor out filename-based music setup code into G_SetupFilenameBasedMusic.
2011-12-25 15:32:30 +00:00
savegame.h
In EDuke32 loading/saving menus, when finding old version savegame, display
2011-12-21 18:41:38 +00:00
sdlmusic.c
Eliminate all 'variable ... set but not used [-Wunused-but-set-variable]'
2011-10-17 18:42:10 +00:00
sector.c
minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there
2011-12-21 18:43:39 +00:00
sector.h
minor cosmetic tweaks in sector.[ch] and a off-by-one limit correction there
2011-12-21 18:43:39 +00:00
soundefs.h
update soundefs.h to match the final v1.5 DEFS.CON
2011-08-20 23:27:58 +00:00
sounds.c
New CON command
2011-11-03 23:08:54 +00:00
sounds.h
New CON command
2011-11-03 23:08:54 +00:00
sounds_mapster32.c
* a.m32: new state 'correctslopes' which will check all ceilings and floors for a stat&2 and heinum mismatch and correct accordingly (the result isn't visible, but such an inconsistency can prevent planes from TROR-joining)
2011-07-30 13:03:07 +00:00
sounds_mapster32.h
Increase MAXSOUNDS to 4096, making the maximum valid sound ID be 4093.
2011-10-30 19:48:46 +00:00
standard.h
Hack MIDI back in for win32
2009-07-27 10:46:42 +00:00
startgtk.game.c
Oops, missed a segment when applying the patch from bioman by hand
2011-01-31 18:16:11 +00:00
startwin.game.c
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
2011-03-04 08:50:58 +00:00
startwin.game.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
winbits.c
mostly multiplayer fixes among other things
2010-07-19 15:14:00 +00:00