.. |
model.cpp
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- Backend update from GZDoom
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2022-10-20 22:24:25 +02:00 |
model.h
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- Backend update from GZDoom
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2022-10-20 22:24:25 +02:00 |
model_iqm.h
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- Backend update from GZDoom
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2022-10-20 22:24:25 +02:00 |
model_kvx.h
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- Backend update from GZDoom
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2022-10-20 22:24:25 +02:00 |
model_md2.h
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- Backend update from GZDoom
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2022-10-20 22:24:25 +02:00 |
model_md3.h
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- Backend update from GZDoom
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2022-10-20 22:24:25 +02:00 |
model_obj.h
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- downgraded all LGPL3 license headers in the backend to LGPL2.
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2022-10-23 18:46:17 +02:00 |
model_ue1.h
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- Backend update from GZDoom
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2022-10-20 22:24:25 +02:00 |
modelrenderer.h
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- Backend update from GZDoom
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2022-10-20 22:24:25 +02:00 |
models_iqm.cpp
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- Backend update from GZDoom
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2022-10-20 22:24:25 +02:00 |
models_md2.cpp
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- Backend update from GZDoom
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2022-10-20 22:24:25 +02:00 |
models_md3.cpp
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- Backend update from GZDoom
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2022-10-20 22:24:25 +02:00 |
models_obj.cpp
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- downgraded all LGPL3 license headers in the backend to LGPL2.
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2022-10-23 18:46:17 +02:00 |
models_ue1.cpp
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- Backend update from GZDoom
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2022-10-20 22:24:25 +02:00 |
models_voxel.cpp
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- Backend update from GZDoom
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2022-10-20 22:24:25 +02:00 |
tab_anorms.h
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
voxels.cpp
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- Backend update from GZDoom
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2022-10-20 22:24:25 +02:00 |
voxels.h
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- removed all remnants of the softpoly renderer which was never used in Raze.
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2022-08-03 13:27:48 +02:00 |