.. |
actor.cpp
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
ai.cpp
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- removed some unnecessary distance checks.
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2022-10-22 12:17:03 +02:00 |
ai.h
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- random angle cleanup
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2022-10-15 17:52:06 +02:00 |
ambient.h
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
bots.h
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- the last batch of small scale typedefs eliminated.
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2021-12-31 15:40:29 +01:00 |
break.cpp
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- wrapped more clipdists
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2022-10-17 17:03:53 +02:00 |
break.h
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- floatified AutoBreakWall and WallBreakPosition
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2022-10-15 17:16:57 +02:00 |
bunny.cpp
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
cache.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
cheats.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
colormap.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
conpic.h
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- InitShell / SpawnShell
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2021-11-29 00:55:21 +01:00 |
coolg.cpp
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
coolie.cpp
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
copysect.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
d_menu.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
damage.h
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- SW: game.h cleanup
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2021-12-30 09:58:13 +01:00 |
digi.h
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
draw.cpp
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
eel.cpp
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
game.cpp
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- got rid of all deprecated updatesector variants.
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2022-10-22 12:17:02 +02:00 |
game.h
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
girlninj.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
goro.cpp
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
hornet.cpp
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
input.cpp
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- Floatify InputPacket::fvel and InputPacket::svel .
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2022-10-20 00:48:09 +02:00 |
interpso.cpp
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- interpolate SO angles with full precision.
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2022-10-15 17:49:33 +02:00 |
interpso.h
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
inv.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
inv.h
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
jsector.cpp
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
jsector.h
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- Remove all remaining q16horiz() calls, also correcting a long-standing Duke bug.
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2022-10-25 07:06:54 +02:00 |
jtags.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
jweapon.cpp
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- Add fixedhoriz::Tan() and replace most asbuildf() calls with it.
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2022-10-25 07:06:53 +02:00 |
lava.cpp
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
light.cpp
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- function separators
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2022-10-15 17:16:57 +02:00 |
light.h
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- SW: remap LIGHT_Tics to the otherwise unused spritetype::detail.
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2022-02-15 22:34:03 +01:00 |
lists.h
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- replaced PANEL_SPRITEp
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2021-12-31 15:49:07 +01:00 |
mclip.cpp
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- further hitscan overhaul.
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2022-10-22 20:41:26 +02:00 |
mclip.h
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- further hitscan overhaul.
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2022-10-22 20:41:26 +02:00 |
menus.cpp
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
menus.h
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- removed the multiplayer scoreboard screens.
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2021-05-27 13:33:54 +02:00 |
misc.h
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- floatified warp.cpp
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2022-10-16 23:54:18 +02:00 |
miscactr.cpp
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- function separators
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2022-10-15 18:22:08 +02:00 |
morph.cpp
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- comment cleanup
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2022-10-16 23:54:18 +02:00 |
namelist.h
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- fixed SW status bar.
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2021-05-16 10:25:56 +02:00 |
names.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
names2.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
network.cpp
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
network.h
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
ninja.cpp
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- wrapped more clipdists
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2022-10-17 17:03:53 +02:00 |
osdcmds.cpp
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- Remove horizon from gi->WarpToCoords() since we don't even print the horizon in our stats.
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2022-10-25 07:06:54 +02:00 |
pal.h
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- cache, cheats, colormap and enums.
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2021-11-29 00:55:16 +01:00 |
panel.cpp
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- got rid of bsinf and bcosf.
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2022-10-22 12:17:04 +02:00 |
panel.h
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
parent.h
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
player.cpp
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
player.h
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- floatified PLAYER::z_speed.
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2022-10-14 23:17:46 +02:00 |
predict.cpp
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
quake.cpp
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
ripper.cpp
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- some remaining angle stuff in ripper code
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2022-10-16 10:58:34 +02:00 |
ripper2.cpp
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
rooms.cpp
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- fixed FAFhitscan to not pass the hitpos back into hitscan.
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2022-10-22 20:41:27 +02:00 |
rotator.cpp
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- floatified ROTATOR
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2022-10-16 09:40:29 +02:00 |
save.cpp
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- floatified SINE_WAVE_FLOOR
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2022-10-16 10:21:43 +02:00 |
saveable.cpp
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- function separators
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2022-10-15 18:22:08 +02:00 |
saveable.h
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
sbar.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
scrip2.cpp
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- function separators
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2022-10-15 18:22:08 +02:00 |
sector.cpp
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- rewrite from scratch of neartag.
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2022-10-22 12:17:04 +02:00 |
sector.h
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- use symbolic constants in neartag calls.
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2022-10-22 12:17:03 +02:00 |
serp.cpp
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
skel.cpp
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
skull.cpp
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
slidor.cpp
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- function separators in 6 files
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2022-10-16 10:59:05 +02:00 |
sounds.cpp
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- SW: when an actor is killed, all attached ambient sounds must be deleted.
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2022-10-19 00:05:35 +02:00 |
sounds.h
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- SW: Eliminated Voc3D_Flags typedef.
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2022-01-01 08:36:56 +11:00 |
spike.cpp
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- function separators in 6 files
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2022-10-16 10:59:05 +02:00 |
sprite.cpp
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- renamed slope functions so that the int versions get a special name.
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2022-10-22 12:17:02 +02:00 |
sprite.h
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- pass floating point velocities to SpawnActor
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2022-10-16 10:31:12 +02:00 |
stag.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
sumo.cpp
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
swactor.h
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- UpdateChange
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2022-10-15 18:22:07 +02:00 |
tags.h
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- WallSetup + SpriteSetup
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2021-12-26 23:08:44 +01:00 |
text.cpp
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
track.cpp
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- removed some unnecessary distance checks.
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2022-10-22 12:17:03 +02:00 |
vator.cpp
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- took care of most of zinttoworld
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2022-10-17 17:03:52 +02:00 |
vis.cpp
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- FAFcansee refactoring, part 5.
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2022-10-10 17:31:29 +02:00 |
wallmove.cpp
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
warp.cpp
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- floatified warp.cpp
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2022-10-16 23:54:18 +02:00 |
weapon.cpp
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
weapon.h
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- SW: Change all weapon recoils to work on pitch.
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2022-10-25 07:06:54 +02:00 |
zilla.cpp
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
zombie.cpp
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- function separators
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2022-10-16 10:58:34 +02:00 |