raze/source/games/sw/src
2022-10-30 16:51:29 +01:00
..
actor.cpp - handle bunny scaling in SW 2022-10-30 16:51:29 +01:00
ai.cpp - Handle all remaining VecToAngle() calls. 2022-10-27 16:55:53 +02:00
ai.h - random angle cleanup 2022-10-15 17:52:06 +02:00
ambient.h
bots.h
break.cpp - more simple SetScale replacements. 2022-10-30 16:51:17 +01:00
break.h - floatified AutoBreakWall and WallBreakPosition 2022-10-15 17:16:57 +02:00
bunny.cpp - handle bunny scaling in SW 2022-10-30 16:51:29 +01:00
cache.cpp - function separators 2022-10-15 17:16:57 +02:00
cheats.cpp - function separators 2022-10-15 17:16:57 +02:00
colormap.cpp - function separators 2022-10-15 17:16:57 +02:00
conpic.h
coolg.cpp - mostly coolie related scaling factors. 2022-10-30 16:51:29 +01:00
coolie.cpp - mostly coolie related scaling factors. 2022-10-30 16:51:29 +01:00
copysect.cpp - renamed most non-sprite xrepeat and yrepeat as refactpring aid. 2022-10-30 16:51:20 +01:00
d_menu.cpp - function separators 2022-10-15 17:16:57 +02:00
damage.h
digi.h
draw.cpp - all repeats in SW’s draw code 2022-10-30 16:51:29 +01:00
eel.cpp - mostly coolie related scaling factors. 2022-10-30 16:51:29 +01:00
game.cpp - floatified clipdist and replaced fClipdist wrapper. 2022-10-30 16:51:14 +01:00
game.h - mostly coolie related scaling factors. 2022-10-30 16:51:29 +01:00
girlninj.cpp - lots of repeat literals in SW 2022-10-30 16:51:29 +01:00
goro.cpp - second batch of set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
hornet.cpp - lots of repeat literals in SW 2022-10-30 16:51:29 +01:00
input.cpp - Floatify InputPacket::fvel and InputPacket::svel. 2022-10-20 00:48:09 +02:00
interpso.cpp - interpolate SO angles with full precision. 2022-10-15 17:49:33 +02:00
interpso.h - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
inv.cpp - function separators 2022-10-15 17:16:57 +02:00
inv.h
jsector.cpp - lots of repeat literals in SW 2022-10-30 16:51:29 +01:00
jsector.h - Remove all remaining q16horiz() calls, also correcting a long-standing Duke bug. 2022-10-25 07:06:54 +02:00
jtags.h
jweapon.cpp - lots of repeat literals in SW 2022-10-30 16:51:29 +01:00
lava.cpp - lots of repeat literals in SW 2022-10-30 16:51:29 +01:00
light.cpp - function separators 2022-10-15 17:16:57 +02:00
light.h - SW: remap LIGHT_Tics to the otherwise unused spritetype::detail. 2022-02-15 22:34:03 +01:00
lists.h
mclip.cpp - floatified two SOP clipdist variables 2022-10-30 16:51:08 +01:00
mclip.h - further hitscan overhaul. 2022-10-22 20:41:26 +02:00
menus.cpp
menus.h
misc.h - floatified warp.cpp 2022-10-16 23:54:18 +02:00
miscactr.cpp - lots of repeat literals in SW 2022-10-30 16:51:29 +01:00
morph.cpp - Handle all remaining VecToAngle() calls. 2022-10-27 16:55:53 +02:00
namelist.h
names.h
names2.h
network.cpp - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
network.h
ninja.cpp - lots of repeat literals in SW 2022-10-30 16:51:29 +01:00
osdcmds.cpp - Remove horizon from gi->WarpToCoords() since we don't even print the horizon in our stats. 2022-10-25 07:06:54 +02:00
pal.h
panel.cpp - got rid of bsinf and bcosf. 2022-10-22 12:17:04 +02:00
panel.h - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
parent.h
player.cpp - lots of repeat literals in SW 2022-10-30 16:51:29 +01:00
player.h - lots of repeat literals in SW 2022-10-30 16:51:29 +01:00
predict.cpp - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
quake.cpp - floatified clipdist and replaced fClipdist wrapper. 2022-10-30 16:51:14 +01:00
ripper.cpp - more simple SetScale replacements. 2022-10-30 16:51:17 +01:00
ripper2.cpp - more simple SetScale replacements. 2022-10-30 16:51:17 +01:00
rooms.cpp - silence some warnings 2022-10-30 16:51:17 +01:00
rotator.cpp - floatified ROTATOR 2022-10-16 09:40:29 +02:00
save.cpp - do not save randomseed twice. 2022-10-30 16:51:09 +01:00
saveable.cpp - function separators 2022-10-15 18:22:08 +02:00
saveable.h
sbar.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
scrip2.cpp - function separators 2022-10-15 18:22:08 +02:00
sector.cpp - handle magic clipdist values 2022-10-30 16:51:16 +01:00
sector.h - use symbolic constants in neartag calls. 2022-10-22 12:17:03 +02:00
serp.cpp - second batch of set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
skel.cpp - second batch of set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
skull.cpp - second batch of set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
slidor.cpp - function separators in 6 files 2022-10-16 10:59:05 +02:00
sounds.cpp - VecToAngle() with XY() inside to .Angle() replacements. 2022-10-27 16:55:53 +02:00
sounds.h
spike.cpp - function separators in 6 files 2022-10-16 10:59:05 +02:00
sprite.cpp - mostly comparisons and code surrounding them 2022-10-30 16:51:26 +01:00
sprite.h - pass floating point velocities to SpawnActor 2022-10-16 10:31:12 +02:00
stag.h
sumo.cpp - second batch of set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
swactor.h - UpdateChange 2022-10-15 18:22:07 +02:00
tags.h
text.cpp
track.cpp - handle magic clipdist values 2022-10-30 16:51:16 +01:00
vator.cpp - took care of most of zinttoworld 2022-10-17 17:03:52 +02:00
vis.cpp - FAFcansee refactoring, part 5. 2022-10-10 17:31:29 +02:00
wallmove.cpp - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
warp.cpp - floatified warp.cpp 2022-10-16 23:54:18 +02:00
weapon.cpp - mostly comparisons and code surrounding them 2022-10-30 16:51:26 +01:00
weapon.h - floatified clipdist and replaced fClipdist wrapper. 2022-10-30 16:51:14 +01:00
zilla.cpp - second batch of set_const_clipdist replacements 2022-10-30 16:51:15 +01:00
zombie.cpp - lots of repeat literals in SW 2022-10-30 16:51:29 +01:00