raze/polymer/eduke32
helixhorned 8ac85eef54 polymost.c: rewrite dorotatesprite's widescreen bit handling (256,512,1024).
Instead of setting and resetting the [xy]dim globals, use them as locals
in a block (shadowing the globals).  Also, do some common subexpression
elimination for clarity.

git-svn-id: https://svn.eduke32.com/eduke32@2908 1a8010ca-5511-0410-912e-c29ae57300e0
2012-08-16 21:48:41 +00:00
..
Apple The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor. 2012-06-03 16:09:33 +00:00
build polymost.c: rewrite dorotatesprite's widescreen bit handling (256,512,1024). 2012-08-16 21:48:41 +00:00
eobj
eobj_win
installer
obj
obj_win
psd EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00
rsrc cosmetic: 2012-02-25 02:57:25 +00:00
samples splitscreen: use updatesector instead of *z. 2012-08-16 21:48:38 +00:00
source fake multi: draw weapons for both players. 2012-08-16 21:48:33 +00:00
Wii EDuke32 Wii: Ready for action! 2012-05-20 07:25:25 +00:00
Windows Add custom-built lean zlib and libpng and enable PNG screenshots on Windows. 2012-07-20 21:57:53 +00:00
backtrace.dll Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit. 2010-10-19 05:42:21 +00:00
buildlic.txt
ChangeLog
ChangeLog.html
eduke32.sln
eduke32.vcproj
eduke32.vcxproj Add xdelta3 source and headers to VS2010 project 2012-05-18 00:07:40 +00:00
eduke32.vcxproj.filters Add xdelta3 source and headers to VS2010 project 2012-05-18 00:07:40 +00:00
eduke32.vcxproj.user
GNU.TXT
libiconv2.dll Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit. 2010-10-19 05:42:21 +00:00
libintl3.dll Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw. When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit. 2010-10-19 05:42:21 +00:00
m32help.hlp * Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement) 2011-03-23 17:41:01 +00:00
MakeDistributions
Makefile Lunatic: reflect the preceding rename in the sources. 2012-08-08 19:32:45 +00:00
Makefile.common Add custom-built lean zlib and libpng and enable PNG screenshots on Windows. 2012-07-20 21:57:53 +00:00
Makefile.deps Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
Makefile.msvc Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
names.h add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h 2011-08-20 23:27:46 +00:00
nedmalloc.dll Rebuild nedmalloc.dll using newest git sources 2012-02-19 04:07:14 +00:00
osxbuild.sh OSX build: mighty tweak osxbuild.sh and link to LibPNG from Fink on x86_64. 2012-07-29 23:35:12 +00:00
SEHELP.HLP
STHELP.HLP
tiles.cfg move tiles.cfg out of eduke32/samples/ into eduke32/ and update synthesis.sh to reflect that 2011-07-28 21:12:02 +00:00
wiibuild.bat Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00