raze/source/core/rendering
Christoph Oelckers a899055f50 - fixed: in palette emulation mode, assume all textures to be non-translucent.
These need to force an alpha test, which is disabled for textures with translucent texels.
2021-12-13 10:35:03 +01:00
..
scene - fixed: in palette emulation mode, assume all textures to be non-translucent. 2021-12-13 10:35:03 +01:00
hw_entrypoint.cpp Revert "- disabled palette emulation for the GLES backend." 2021-12-11 13:23:39 +01:00
hw_models.cpp - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_models.h - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_palmanager.cpp - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_palmanager.h - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_sections.cpp - fixed OOB write in section splitting code. 2021-12-12 09:42:45 +01:00
hw_sections.h - sector splitting hack for SW $bath.map. 2021-05-23 17:06:47 +02:00
hw_voxels.cpp - fixed Clang compilation error. 2021-04-17 18:47:15 +02:00
hw_voxels.h - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
render.h - fixed engine code warnings pointed out by XCode 13. 2021-10-08 19:06:41 +02:00