raze/source/common/rendering/vulkan/system/vk_buffers.cpp
2021-02-12 14:44:54 +01:00

241 lines
6.2 KiB
C++

/*
** Vulkan backend
** Copyright (c) 2016-2020 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include "vk_buffers.h"
#include "vk_builders.h"
#include "vk_framebuffer.h"
#include "vulkan/renderer/vk_renderstate.h"
#include "vulkan/renderer/vk_renderpass.h"
#include "engineerrors.h"
VKBuffer *VKBuffer::First = nullptr;
VKBuffer::VKBuffer()
{
Next = First;
First = this;
if (Next) Next->Prev = this;
}
VKBuffer::~VKBuffer()
{
if (Next) Next->Prev = Prev;
if (Prev) Prev->Next = Next;
else First = Next;
if (mBuffer && map)
mBuffer->Unmap();
auto fb = GetVulkanFrameBuffer();
if (fb && mBuffer)
fb->FrameDeleteList.Buffers.push_back(std::move(mBuffer));
}
void VKBuffer::ResetAll()
{
for (VKBuffer *cur = VKBuffer::First; cur; cur = cur->Next)
cur->Reset();
}
void VKBuffer::Reset()
{
if (mBuffer && map)
mBuffer->Unmap();
mBuffer.reset();
mStaging.reset();
}
void VKBuffer::SetData(size_t size, const void *data, bool staticdata)
{
auto fb = GetVulkanFrameBuffer();
size = std::max(size, (size_t)16); // For supporting zero byte buffers
if (staticdata)
{
mPersistent = false;
{
BufferBuilder builder;
builder.setUsage(VK_BUFFER_USAGE_TRANSFER_DST_BIT | mBufferType, VMA_MEMORY_USAGE_GPU_ONLY);
builder.setSize(size);
mBuffer = builder.create(fb->device);
}
{
BufferBuilder builder;
builder.setUsage(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
builder.setSize(size);
mStaging = builder.create(fb->device);
}
void *dst = mStaging->Map(0, size);
memcpy(dst, data, size);
mStaging->Unmap();
fb->GetTransferCommands()->copyBuffer(mStaging.get(), mBuffer.get());
}
else
{
mPersistent = screen->BuffersArePersistent();
BufferBuilder builder;
builder.setUsage(mBufferType, VMA_MEMORY_USAGE_UNKNOWN, mPersistent ? VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT : 0);
builder.setMemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
builder.setSize(size);
mBuffer = builder.create(fb->device);
if (mPersistent)
{
map = mBuffer->Map(0, size);
if (data)
memcpy(map, data, size);
}
else if (data)
{
void *dst = mBuffer->Map(0, size);
memcpy(dst, data, size);
mBuffer->Unmap();
}
}
buffersize = size;
}
void VKBuffer::SetSubData(size_t offset, size_t size, const void *data)
{
size = std::max(size, (size_t)16); // For supporting zero byte buffers
auto fb = GetVulkanFrameBuffer();
if (mStaging)
{
void *dst = mStaging->Map(offset, size);
memcpy(dst, data, size);
mStaging->Unmap();
fb->GetTransferCommands()->copyBuffer(mStaging.get(), mBuffer.get(), offset, offset, size);
}
else
{
void *dst = mBuffer->Map(offset, size);
memcpy(dst, data, size);
mBuffer->Unmap();
}
}
void VKBuffer::Resize(size_t newsize)
{
newsize = std::max(newsize, (size_t)16); // For supporting zero byte buffers
auto fb = GetVulkanFrameBuffer();
// Grab old buffer
size_t oldsize = buffersize;
std::unique_ptr<VulkanBuffer> oldBuffer = std::move(mBuffer);
oldBuffer->Unmap();
map = nullptr;
// Create new buffer
BufferBuilder builder;
builder.setUsage(mBufferType, VMA_MEMORY_USAGE_UNKNOWN, VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT);
builder.setMemoryType(
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
builder.setSize(newsize);
mBuffer = builder.create(fb->device);
buffersize = newsize;
// Transfer data from old to new
fb->GetTransferCommands()->copyBuffer(oldBuffer.get(), mBuffer.get(), 0, 0, oldsize);
fb->WaitForCommands(false);
// Fetch pointer to new buffer
map = mBuffer->Map(0, newsize);
// Old buffer may be part of the dynamic set
fb->GetRenderPassManager()->UpdateDynamicSet();
}
void VKBuffer::Map()
{
if (!mPersistent)
map = mBuffer->Map(0, mBuffer->size);
}
void VKBuffer::Unmap()
{
if (!mPersistent)
{
mBuffer->Unmap();
map = nullptr;
}
}
void *VKBuffer::Lock(unsigned int size)
{
size = std::max(size, (unsigned int)16); // For supporting zero byte buffers
if (!mBuffer)
{
// The model mesh loaders lock multiple non-persistent buffers at the same time. This is not allowed in vulkan.
// VkDeviceMemory can only be mapped once and multiple non-persistent buffers may come from the same device memory object.
mStaticUpload.Resize(size);
map = mStaticUpload.Data();
}
else if (!mPersistent)
{
map = mBuffer->Map(0, size);
}
return map;
}
void VKBuffer::Unlock()
{
if (!mBuffer)
{
map = nullptr;
SetData(mStaticUpload.Size(), mStaticUpload.Data(), true);
mStaticUpload.Clear();
}
else if (!mPersistent)
{
mBuffer->Unmap();
map = nullptr;
}
}
/////////////////////////////////////////////////////////////////////////////
void VKVertexBuffer::SetFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs)
{
VertexFormat = GetVulkanFrameBuffer()->GetRenderPassManager()->GetVertexFormat(numBindingPoints, numAttributes, stride, attrs);
}
/////////////////////////////////////////////////////////////////////////////
void VKDataBuffer::BindRange(FRenderState* state, size_t start, size_t length)
{
static_cast<VkRenderState*>(state)->Bind(bindingpoint, (uint32_t)start);
}