raze/polymer/eduke32/source/anim.c
helixhorned f8796d1a1b When in GL modes, clear the screen first in some non-in-game places.
This is so that when hud_bgstretch is disabled (i.e. background pictures are
not stretched to the whole screen), the frame buffer has no leftover contents
from previous frames on the sides of the screen. This was particularly noticable
when using the console.
The "places" are the following:
 - before drawing an anim frame
 - before drawing a "full-screen" background
 - while displaying logo, titlescreen, loadscreen
(this leaves a couple others which I didn't test, and didn't tweak)

git-svn-id: https://svn.eduke32.com/eduke32@2584 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:57:06 +00:00

447 lines
10 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
#include "animlib.h"
#include "mouse.h"
#include "compat.h"
#include "anim.h"
#ifdef USE_LIBVPX
# include "animvpx.h"
uint16_t anim_hi_numsounds[NUM_HARDCODED_ANIMS], *anim_hi_sounds[NUM_HARDCODED_ANIMS];
#endif
static void endanimsounds(int32_t fr)
{
switch (ud.volume_number)
{
case 0:
break;
case 1:
switch (fr)
{
case 1:
S_PlaySound(WIND_AMBIENCE);
break;
case 26:
S_PlaySound(ENDSEQVOL2SND1);
break;
case 36:
S_PlaySound(ENDSEQVOL2SND2);
break;
case 54:
S_PlaySound(THUD);
break;
case 62:
S_PlaySound(ENDSEQVOL2SND3);
break;
case 75:
S_PlaySound(ENDSEQVOL2SND4);
break;
case 81:
S_PlaySound(ENDSEQVOL2SND5);
break;
case 115:
S_PlaySound(ENDSEQVOL2SND6);
break;
case 124:
S_PlaySound(ENDSEQVOL2SND7);
break;
}
break;
case 2:
switch (fr)
{
case 1:
S_PlaySound(WIND_REPEAT);
break;
case 98:
S_PlaySound(DUKE_GRUNT);
break;
case 82+20:
S_PlaySound(THUD);
S_PlaySound(SQUISHED);
break;
case 104+20:
S_PlaySound(ENDSEQVOL3SND3);
break;
case 114+20:
S_PlaySound(ENDSEQVOL3SND2);
break;
case 158:
S_PlaySound(PIPEBOMB_EXPLODE);
break;
}
break;
}
}
static void logoanimsounds(int32_t fr)
{
switch (fr)
{
case 1:
S_PlaySound(FLY_BY);
break;
case 19:
S_PlaySound(PIPEBOMB_EXPLODE);
break;
}
}
static void intro4animsounds(int32_t fr)
{
switch (fr)
{
case 1:
S_PlaySound(INTRO4_B);
break;
case 12:
case 34:
S_PlaySound(SHORT_CIRCUIT);
break;
case 18:
S_PlaySound(INTRO4_5);
break;
}
}
static void first4animsounds(int32_t fr)
{
switch (fr)
{
case 1:
S_PlaySound(INTRO4_1);
break;
case 12:
S_PlaySound(INTRO4_2);
break;
case 7:
S_PlaySound(INTRO4_3);
break;
case 26:
S_PlaySound(INTRO4_4);
break;
}
}
static void intro42animsounds(int32_t fr)
{
switch (fr)
{
case 10:
S_PlaySound(INTRO4_6);
break;
}
}
static void endanimvol41(int32_t fr)
{
switch (fr)
{
case 3:
S_PlaySound(DUKE_UNDERWATER);
break;
case 35:
S_PlaySound(VOL4ENDSND1);
break;
}
}
static void endanimvol42(int32_t fr)
{
switch (fr)
{
case 11:
S_PlaySound(DUKE_UNDERWATER);
break;
case 20:
S_PlaySound(VOL4ENDSND1);
break;
case 39:
S_PlaySound(VOL4ENDSND2);
break;
case 50:
FX_StopAllSounds();
break;
}
}
static void endanimvol43(int32_t fr)
{
switch (fr)
{
case 1:
S_PlaySound(BOSS4_DEADSPEECH);
break;
case 40:
S_PlaySound(VOL4ENDSND1);
S_PlaySound(DUKE_UNDERWATER);
break;
case 50:
S_PlaySound(BIGBANG);
break;
}
}
void G_PlayAnim(const char *fn,char t)
{
char *animbuf;
int32_t i, length=0, numframes=0;
#ifdef USE_OPENGL
int32_t ogltexfiltermode=gltexfiltermode;
#endif
int32_t handle=-1;
int32_t frametime = 0;
// t parameter:
//
// 1: cineov2
// 2: cineov3
// 3: RADLOGO
// 4: DUKETEAM
// 5: logo
// 6: vol41a
// 7: vol42a
// 8: vol4e1
// 9: vol43a
// 10: vol4e2
// 11: vol4e3
if (t != 7 && t != 9 && t != 10 && t != 11)
KB_FlushKeyboardQueue();
if (KB_KeyWaiting())
{
FX_StopAllSounds();
goto ENDOFANIMLOOP;
}
#ifdef USE_LIBVPX
while (getrendermode() >= 3 && glinfo.glsl) // if, really
{
char vpxfn[BMAX_PATH], *dot;
animvpx_ivf_header_t info;
animvpx_codec_ctx codec;
uint8_t *pic;
uint32_t msecsperframe, nextframetime;
int32_t running = 1;
int32_t animidx, framenum=0, soundidx=0, numtotalsounds=0; // custom anim sounds
Bstrncpyz(vpxfn, fn, BMAX_PATH);
dot = Bstrrchr(vpxfn, '.');
if (!dot || (dot-vpxfn)+4 >= BMAX_PATH)
break;
dot[1] = 'i';
dot[2] = 'v';
dot[3] = 'f';
dot[4] = 0;
handle = kopen4loadfrommod(vpxfn, 0);
if (handle == -1)
break;
i = animvpx_read_ivf_header(handle, &info);
if (i)
{
OSD_Printf("Failed reading IVF file: %s\n",
animvpx_read_ivf_header_errmsg[i]);
kclose(handle);
break;
}
animvpx_setup_glstate();
if (animvpx_init_codec(&info, handle, &codec))
{
animvpx_restore_glstate();
break;
}
animidx = t-1;
if ((unsigned)animidx < NUM_HARDCODED_ANIMS && anim_hi_sounds[animidx])
numtotalsounds = anim_hi_numsounds[animidx];
msecsperframe = ((uint64_t)info.fpsdenom*1000)/info.fpsnumer;
// OSD_Printf("msecs per frame: %d\n", msecsperframe);
nextframetime = getticks();
while (running)
{
nextframetime += msecsperframe;
i = animvpx_nextpic(&codec, &pic);
if (i)
{
OSD_Printf("Failed getting next pic: %s\n",
animvpx_nextpic_errmsg[i]);
if (codec.errmsg)
{
OSD_Printf(" %s\n", codec.errmsg);
if (codec.errmsg_detail)
OSD_Printf(" detail: %s\n", codec.errmsg_detail);
}
break;
}
if (!pic)
break; // no more pics!
animvpx_render_frame(&codec);
// after rendering the frame but before displaying: maybe play sound...
framenum++;
while (soundidx < numtotalsounds && anim_hi_sounds[animidx][2*soundidx] == framenum)
{
S_PlaySound(anim_hi_sounds[animidx][2*soundidx+1]);
soundidx++;
}
// this and showframe() instead of nextpage() are so that
// nobody tramples on our carefully set up GL state!
palfadedelta = 0;
showframe(0);
do
{
handleevents();
Net_GetPackets();
if (KB_KeyWaiting() || (MOUSE_GetButtons()&LEFT_MOUSE))
{
running = 0;
break;
}
}
while (getticks() < nextframetime);
}
//
kclose(handle);
animvpx_restore_glstate();
animvpx_uninit_codec(&codec);
MOUSE_ClearButton(LEFT_MOUSE);
return; // done with playing VP8!
}
#endif
// ANM playback --- v v v ---
handle = kopen4load((char *)fn,0);
if (handle == -1) return;
length = kfilelength(handle);
walock[TILE_ANIM] = 219+t;
allocache((intptr_t *)&animbuf,length+1,&walock[TILE_ANIM]);
tilesizx[TILE_ANIM] = 200;
tilesizy[TILE_ANIM] = 320;
kread(handle,animbuf,length);
kclose(handle);
ANIM_LoadAnim(animbuf);
numframes = ANIM_NumFrames();
basepaltable[ANIMPAL] = ANIM_GetPalette();
//setpalette(0L,256L,tempbuf);
//setbrightness(ud.brightness>>2,tempbuf,2);
P_SetGamePalette(g_player[myconnectindex].ps, ANIMPAL, 8+2);
#ifdef USE_OPENGL
gltexfiltermode = 0;
gltexapplyprops();
#endif
ototalclock = totalclock + 10;
for (i=1; i<numframes; i++)
{
if (i > 4 && totalclock > frametime + 60)
{
OSD_Printf("WARNING: slowdown in %s, skipping playback\n",fn);
goto ENDOFANIMLOOP;
}
frametime = totalclock;
waloff[TILE_ANIM] = (intptr_t)ANIM_DrawFrame(i);
invalidatetile(TILE_ANIM, 0, 1<<4); // JBF 20031228
while (totalclock < ototalclock)
{
handleevents();
Net_GetPackets();
if (KB_KeyWaiting() || MOUSE_GetButtons()&LEFT_MOUSE)
goto ENDOFANIMLOOP;
if (g_restorePalette == 1)
{
P_SetGamePalette(g_player[myconnectindex].ps, ANIMPAL, 0);
g_restorePalette = 0;
}
if (getrendermode() >= 3)
clearview(0);
rotatesprite_fs(0<<16,0<<16,65536L,512,TILE_ANIM,0,0,2+4+8+16+64+(ud.bgstretch?1024:0));
nextpage();
}
if (t == 10) ototalclock += 14;
else if (t == 9) ototalclock += 10;
else if (t == 7) ototalclock += 18;
else if (t == 6) ototalclock += 14;
else if (t == 5) ototalclock += 9;
else if (ud.volume_number == 3) ototalclock += 10;
else if (ud.volume_number == 2) ototalclock += 10;
else if (ud.volume_number == 1) ototalclock += 18;
else ototalclock += 10;
if (t == 8) endanimvol41(i);
else if (t == 10) endanimvol42(i);
else if (t == 11) endanimvol43(i);
else if (t == 9) intro42animsounds(i);
else if (t == 7) intro4animsounds(i);
else if (t == 6) first4animsounds(i);
else if (t == 5) logoanimsounds(i);
else if (t < 4) endanimsounds(i);
}
ENDOFANIMLOOP:
#ifdef USE_OPENGL
gltexfiltermode = ogltexfiltermode;
gltexapplyprops();
#endif
MOUSE_ClearButton(LEFT_MOUSE);
ANIM_FreeAnim();
walock[TILE_ANIM] = 1;
}