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misc
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
tmp
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
util
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
a-c.c
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new version of astyle
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2009-02-19 16:47:54 +00:00 |
a.masm
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MSVC fixes + clean out tree
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2009-06-05 20:09:13 +00:00 |
a.nasm
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
a.wasm
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
baselayer.c
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Fix the build with USE_OPENGL=0 and/or POLYMER=0.
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2009-05-07 16:00:49 +00:00 |
build.c
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More light stuff... most gameland lights should be working again now
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2009-06-06 22:30:53 +00:00 |
cache1d.c
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Remove jmact/types.h in favor of standardized inttypes.h stuff
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2009-04-26 05:57:42 +00:00 |
compat.c
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MSVC fixes + clean out tree
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2009-06-05 20:09:13 +00:00 |
config.c
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MSVC fixes + clean out tree
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2009-06-05 20:09:13 +00:00 |
crc32.c
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ass rape
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2009-01-09 09:29:17 +00:00 |
defs.c
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Modified priority system to use 6 priority levels instead of 3, added proper def syntax "specular" and "normal" which work identically to "detail" and "glow" for defining normals and specular maps (defining these with pals 100 and 101 will no longer work)
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2009-04-28 22:56:43 +00:00 |
dynamicgtk.c
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ass rape
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2009-01-09 09:29:17 +00:00 |
engine.c
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Sanitizes prsector and prwall flags, fixes a mempool crash when exiting the game before the engine gets initialized, and adds polymer_texinvalidate() to fix water/nightvision global palette change. SwissCM is still an asshole.
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2009-06-09 09:32:23 +00:00 |
engine_priv.h
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git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-01-10 07:38:50 +00:00 |
glbuild.c
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new version of astyle
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2009-02-19 16:47:54 +00:00 |
gtkbits.c
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git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-01-10 07:38:50 +00:00 |
hightile.c
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Nothing important
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2009-04-16 06:41:24 +00:00 |
kplib.c
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Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
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2009-06-09 06:19:58 +00:00 |
lzf_c.c
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
lzf_d.c
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
lzfP.h
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
lzwnew.c
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Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
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2009-06-09 06:19:58 +00:00 |
md4.c
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Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
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2009-06-09 06:19:58 +00:00 |
mdsprite.c
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Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
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2009-06-09 06:19:58 +00:00 |
mmulti.c
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Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
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2009-06-09 06:19:58 +00:00 |
mmulti_null.c
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git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-01-10 07:38:50 +00:00 |
mmulti_unstable.c
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Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
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2009-06-09 06:19:58 +00:00 |
nedmalloc.c
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nedmalloc, from http://www.nedprod.com/programs/portable/nedmalloc/
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2009-06-09 02:12:35 +00:00 |
osd.c
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Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
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2009-06-09 06:19:58 +00:00 |
osxbits.m
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
polymer.c
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Sanitizes prsector and prwall flags, fixes a mempool crash when exiting the game before the engine gets initialized, and adds polymer_texinvalidate() to fix water/nightvision global palette change. SwissCM is still an asshole.
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2009-06-09 09:32:23 +00:00 |
polymost.c
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Damn cat
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2009-06-09 08:31:38 +00:00 |
pragmas.c
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new version of astyle
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2009-02-19 16:47:54 +00:00 |
scriptfile.c
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Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
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2009-06-09 06:19:58 +00:00 |
sdlayer.c
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Misc small fixes
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2009-05-22 23:49:25 +00:00 |
smalltextfont.c
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
startgtk.editor.c
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ass rape
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2009-01-09 09:29:17 +00:00 |
StartupWinController.editor.m
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Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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2008-10-20 03:09:19 +00:00 |
startwin.editor.c
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Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
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2009-06-09 06:19:58 +00:00 |
textfont.c
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bleh
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2009-05-08 18:26:10 +00:00 |
winlayer.c
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Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
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2009-06-09 06:19:58 +00:00 |