raze/source/common
Christoph Oelckers ac5abd8aac - removed ready2send variable.
It's a leftover from the old netcode.
2020-08-31 20:25:08 +02:00
..
2d - implemented proper scaling support for the notify display - both the classic and advanced variant. 2020-08-25 18:03:15 +02:00
audio - do not print game init messages to the notify display. 2020-08-26 20:19:54 +02:00
console - removed ready2send variable. 2020-08-31 20:25:08 +02:00
engine - this should be all we need from GZDoom to hook up the main loop. 2020-08-30 09:32:34 +02:00
filesystem - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
fonts Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
menu
models Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
objects
platform - default gl_control_tear to false. 2020-08-10 22:02:37 +02:00
rendering - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
scripting Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
textures - fixed the missing plasma effect in Exhumed's title screen. 2020-08-21 00:13:05 +02:00
thirdparty
utility - removed I_ResetTime entirely and refactored SW's use of it. 2020-08-30 08:13:34 +02:00