.. |
formats
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
hires
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
animtexture.cpp
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- updated to GZDoom's new texture management system.
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2020-05-25 23:59:07 +02:00 |
animtexture.h
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- updated to GZDoom's new texture management system.
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2020-05-25 23:59:07 +02:00 |
bitmap.cpp
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- added the special colormaps for the texture compositor.
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2020-04-12 08:30:42 +02:00 |
bitmap.h
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
gametexture.cpp
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- transitioned to using GZDoom's texture creation code.
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2020-05-29 19:21:18 +02:00 |
gametexture.h
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- texture code cleanup, mainly cppying layer data into the textures at startup to be able to use a real material system.
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2020-05-29 23:33:26 +02:00 |
hw_ihwtexture.cpp
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- transitioned FTexture.
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2020-05-24 19:12:22 +02:00 |
hw_ihwtexture.h
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- updated to GZDoom's new texture management system.
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2020-05-25 23:59:07 +02:00 |
hw_material.cpp
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- texture code restructuring.
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2020-05-30 21:42:35 +02:00 |
hw_material.h
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- updated to GZDoom's new texture management system.
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2020-05-25 23:59:07 +02:00 |
hw_texcontainer.h
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- transitioned to using GZDoom's texture creation code.
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2020-05-29 19:21:18 +02:00 |
image.cpp
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
image.h
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- updated to GZDoom's new texture management system.
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2020-05-25 23:59:07 +02:00 |
imagehelpers.h
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- finally managed to merge in the original texture system commit.
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2020-05-24 22:53:14 +02:00 |
imagetexture.cpp
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
m_png.cpp
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- m_png.cpp is common.
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2020-04-12 08:30:42 +02:00 |
m_png.h
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- updated to GZDoom's new texture management system.
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2020-05-25 23:59:07 +02:00 |
multipatchtexturebuilder.cpp
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
skyboxtexture.cpp
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
skyboxtexture.h
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- updated to GZDoom's new texture management system.
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2020-05-25 23:59:07 +02:00 |
texmanip.h
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- added GZDoom's texture manager.
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2020-05-24 16:11:10 +02:00 |
texture.cpp
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- transitioned to using GZDoom's texture creation code.
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2020-05-29 19:21:18 +02:00 |
textureid.h
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
texturemanager.cpp
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
texturemanager.h
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
textures.h
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- use GZDoom's gl_samplers.cpp
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2020-05-28 23:48:50 +02:00 |
v_collection.cpp
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
v_collection.h
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |