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7cacb7203f
Because use of the handle API needs to be eliminated before a functioning resource management can be plugged in here.
78 lines
2.5 KiB
C
78 lines
2.5 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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BEGIN_SW_NS
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extern FILE *DemoFile;
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extern SWBOOL DemoPlaying;
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extern SWBOOL DemoRecording;
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extern SWBOOL DemoEdit;
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extern SWBOOL DemoMode;
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extern SWBOOL DemoOverride;
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extern char DemoFileName[16];
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extern char DemoLevelName[16];
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extern FILE *DemoSyncFile;
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extern SWBOOL DemoSyncTest;
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extern SWBOOL DemoSyncRecord;
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extern char DemoTmpName[16];
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extern SWBOOL DemoDebugMode;
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extern SWBOOL DemoInitOnce;
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extern short DemoDebugBufferMax;
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#define DEMO_BUFFER_MAX 2048
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extern SW_PACKET DemoBuffer[DEMO_BUFFER_MAX];
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extern int DemoRecCnt; // Can only record 1-player game
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#define DEMO_FILE_GROUP 0
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#define DEMO_FILE_STD 1
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#define DEMO_FILE_TYPE DEMO_FILE_GROUP
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// Demo File - reading from group
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#if DEMO_FILE_TYPE == DEMO_FILE_GROUP
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typedef FileReader DFILE;
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#define DREAD(ptr, size, num, handle) (handle).Read((ptr),(size)*(num))
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#define DOPEN_READ(name) kopenFileReader(name,0)
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#define DCLOSE(handle) ((handle).Close())
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#define DF_ERR(f) (!(f).isOpen())
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#else
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typedef FILE *DFILE;
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#define DREAD(ptr, size, num,handle) fread((ptr),(size),(num),(handle))
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#define DWRITE(ptr, size, num,handle) fwrite((ptr),(size),(num),(handle))
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#define DOPEN_WRITE(name) fopen(name,"wb")
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#define DOPEN_READ(name) fopen(name,"rb")
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#define DCLOSE(handle) fclose(handle)
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#define DF_ERR(f) ((f) == NULL)
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#endif
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void DemoTerm(void);
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void DemoPlaySetup(void);
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void DemoPlayBack(void);
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void ScenePlayBack(void);
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void DemoRecordSetup(void);
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void DemoDebugWrite(void);
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void DemoWriteBuffer(void);
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END_SW_NS
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