.. |
_functio.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
_rts.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
actors.cpp
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- more updating and bug in UpdatePicSize fixed.
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2019-10-15 20:02:37 +02:00 |
actors.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
anim.cpp
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- removed unused animlock variable.
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2019-10-20 10:45:49 +02:00 |
anim.h
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- removed unused animlock variable.
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2019-10-20 10:45:49 +02:00 |
cheats.cpp
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
cheats.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
cmdline.cpp
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Use EXIT_FAILURE and EXIT_SUCCESS from stdlib.h when calling exit()
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2019-10-20 10:45:48 +02:00 |
cmdline.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
common.cpp
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- moved winbits.cpp to the platform folder and cleaned out unused parts.
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2019-09-25 22:38:47 +02:00 |
common_game.h
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- sky clamping may only be done in Blood for now.
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2019-10-19 20:25:58 +02:00 |
config.cpp
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- first batch of adjustments to the new tile management.
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2019-10-15 00:54:14 +02:00 |
config.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
demo.cpp
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G_HandleAsync() -> gameHandleEvents()
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2019-10-20 07:48:15 +02:00 |
demo.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
duke3d.h
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- removed some unused files.
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2019-09-25 23:00:10 +02:00 |
events_defs.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
function.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
game.cpp
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Don't try videoSetGameMode() if there aren't any valid modes
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2019-10-20 10:45:50 +02:00 |
game.h
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G_HandleAsync() -> gameHandleEvents()
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2019-10-20 07:48:15 +02:00 |
gamedef.cpp
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Add #pragma once to debugbreak.h and remove it from separate inclusion in a couple of translation units as we're including it directly in compat.h now
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2019-10-20 10:45:48 +02:00 |
gamedef.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
gamedefs.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
gameexec.cpp
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Add #pragma once to debugbreak.h and remove it from separate inclusion in a couple of translation units as we're including it directly in compat.h now
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2019-10-20 10:45:48 +02:00 |
gameexec.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
GameListSource.game.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
GameListSource.game.mm
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- include namespace file in all sources as the very first include.
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2019-09-21 20:59:54 +02:00 |
gamestructures.cpp
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CON: Add userdef .gamepadactive
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2019-09-20 16:10:57 +02:00 |
gamevars.cpp
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Use EXIT_FAILURE and EXIT_SUCCESS from stdlib.h when calling exit()
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2019-10-20 10:45:48 +02:00 |
gamevars.h
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- first batch of adjustments to the new tile management.
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2019-10-15 00:54:14 +02:00 |
global.cpp
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Wait to run G_MoveLoop() until a frame has just been rendered
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2019-10-20 10:45:49 +02:00 |
global.h
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
GrpFile.game.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
GrpFile.game.mm
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- include namespace file in all sources as the very first include.
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2019-09-21 20:59:54 +02:00 |
grpscan.cpp
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
grpscan.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
input.cpp
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
input.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
inv.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
keys.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
m32def.h
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Amend r7805
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2019-09-20 15:17:40 +02:00 |
macros.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
mdump.cpp
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
mdump.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
menus.cpp
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- more updating and bug in UpdatePicSize fixed.
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2019-10-15 20:02:37 +02:00 |
menus.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
names.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
namesdyn.cpp
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
namesdyn.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
network.cpp
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Swap out our old deprecated version of ENet for a single-file header-based fork, including features like IPv6 support
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2019-10-20 08:43:36 +02:00 |
network.h
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Swap out our old deprecated version of ENet for a single-file header-based fork, including features like IPv6 support
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2019-10-20 08:43:36 +02:00 |
osdcmds.cpp
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Fix tiny header issue
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2019-10-20 10:45:50 +02:00 |
osdcmds.h
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Fix tiny header issue
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2019-10-20 10:45:50 +02:00 |
osdfuncs.cpp
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- make it compile again.
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2019-10-04 17:36:37 +02:00 |
osdfuncs.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
player.cpp
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Swap out our old deprecated version of ENet for a single-file header-based fork, including features like IPv6 support
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2019-10-20 08:43:36 +02:00 |
player.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
premap.cpp
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G_HandleAsync() -> gameHandleEvents()
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2019-10-20 07:48:15 +02:00 |
premap.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
quotes.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
rts.cpp
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
rts.h
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
savegame.cpp
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Patch from Doom64hunter to address a couple of issues with per-map art
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2019-10-20 08:28:44 +02:00 |
savegame.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
sbar.cpp
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
sbar.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
screens.cpp
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- cleaned out some commented out code.
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2019-10-20 10:44:51 +02:00 |
screens.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
screentext.cpp
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
screentext.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
sector.cpp
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Ugh, apparently we rely on this for FURY
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2019-10-20 07:48:01 +02:00 |
sector.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
soundefs.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
sounds.cpp
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G_HandleAsync() -> gameHandleEvents()
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2019-10-20 07:48:15 +02:00 |
sounds.h
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- transitioned project to CMake and deleted most of the old build system.
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2019-09-22 23:15:46 +02:00 |
sounds_common.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
soundsdyn.cpp
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
soundsdyn.h
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
startgtk.game.cpp
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- put EDuke frontend source into a namespace.
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2019-09-21 22:53:00 +02:00 |
startosx.game.mm
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- include namespace file in all sources as the very first include.
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2019-09-21 20:59:54 +02:00 |
startwin.game.cpp
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- added ZDoom's FArgs class for easier command line checking.
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2019-09-23 19:29:25 +02:00 |
startwin.game.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |