raze/source/games
Christoph Oelckers 12619671e6 - Duke/RR: added fudging to work around aiming randomization issues with the pistol when autoaim is off.
Solution is the same as in RedNukem/EDuke32: do one hitscan directly in aiming order and if that hits a sprite, use it as aiming target.
2021-12-30 09:58:10 +01:00
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blood - added a map preview to the user map browser. 2021-12-30 09:58:08 +01:00
duke - Duke/RR: added fudging to work around aiming randomization issues with the pistol when autoaim is off. 2021-12-30 09:58:10 +01:00
exhumed - Hack for Exhumed: palette 4 does not fade to black so sprites should not have shades above numshades. 2021-12-30 09:58:09 +01:00
sw - where did that comma go? 2021-12-30 09:58:07 +01:00