raze/polymer/eduke32/samples
2012-07-13 18:20:31 +00:00
..
_clipshape0.map
a.m32 a.m32: in collect_*_sectors from the 'F menu, start query with sector under mouse 2012-07-13 18:20:31 +00:00
aspect.map Add samples/aspect.map for calibrating aspect-related settings and testing. 2012-04-09 19:22:15 +00:00
duke3d.def.sample minor change in duke3d.def.sample to link to the wiki, but it still needs a major overhaul 2011-07-28 21:10:59 +00:00
enhance.con.sample gut and update enhance.con.sample 2011-08-20 23:28:02 +00:00
m32script_ex.map
r_usenewshading.map Add samples/r_usenewshading.map. 2012-06-17 19:45:53 +00:00
ror.map
spriteclip.txt Too much stuff for one commit. 2011-01-16 00:23:39 +00:00
tests.m32 Lots of M32script tweaks: 2011-08-03 17:22:25 +00:00
trueror1.map Update samples/trueror1.map with some tests of sprites lying on TROR floors. 2012-02-16 19:25:56 +00:00
weapons.con.sample weapons.con.sample: 2012-01-17 04:31:23 +00:00