.. |
blood
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- connecting the dots for Blood's special tile features.
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2020-09-15 01:27:24 +02:00 |
build
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- split the worker part for tileImportTexture out of the parser.
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2020-09-15 01:21:17 +02:00 |
common
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- added a list compare function to FScanner.
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2020-09-15 21:21:16 +02:00 |
core
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- clear the 2D drawers in the correct place.
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2020-09-15 21:52:02 +02:00 |
exhumed
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- do not interpolate while playing the flash at Exhumed's exits.
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2020-09-14 22:31:15 +02:00 |
games/duke
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Reverted key input changes from yesterday.
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2020-09-15 21:54:10 +02:00 |
glbackend
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- fixed animation of weapon sprites
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2020-09-14 22:16:33 +02:00 |
libsmackerdec
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- fixed the cheat handler.
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2020-07-25 17:25:21 +02:00 |
platform
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- Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom)
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2020-06-16 08:01:37 -04:00 |
sw
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Reverted key input changes from yesterday.
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2020-09-15 21:54:10 +02:00 |
thirdparty
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- added missing terminator to Base64 encoder.
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2020-09-07 23:32:58 +02:00 |
__autostart.cpp
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- added the softpoly and Vulkan backend code fron GZDoom.
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2020-05-31 10:53:11 +02:00 |
CMakeLists.txt
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- redid scriptfile as a wrapper around FScanner
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2020-09-15 00:11:08 +02:00 |
g_pch.h
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- cleaned up the remaining dependencies on windows.h
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2020-02-03 21:30:57 +01:00 |
gitinfo.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
zzautozend.cpp
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- added the softpoly and Vulkan backend code fron GZDoom.
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2020-05-31 10:53:11 +02:00 |