raze/polymer
helixhorned 863aae3fb1 Game: make underwater blocking floor sprites w/ xvel 1 NOT act like sprite bridge.
Likewise for blocking wall sprites. This makes it possible to construct
underwater sections containing complex spritework without losing the
"underwater-ness" when over such sprites, in a backward-compatible way.
Actually, the check is for bit 1 being set, but all other bits should be
considered reserved.

git-svn-id: https://svn.eduke32.com/eduke32@4166 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-16 18:47:21 +00:00
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eduke32 Game: make underwater blocking floor sprites w/ xvel 1 NOT act like sprite bridge. 2013-11-16 18:47:21 +00:00
synthesis.sh Synthesis: Augment changelogs a little bit. DONT_BUILD. 2013-11-15 20:05:20 +00:00