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https://github.com/ZDoom/Raze.git
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ca423e15f0
Fixes count issues with respawning enemies copied from NBlood commit a6bbac4a213f6fb76a7c20b80da6b30c9ffc3064
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "build.h"
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#include "common_game.h"
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BEGIN_BLD_NS
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class CKillMgr {
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public:
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int TotalKills, Kills;
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void SetCount(int);
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void AddKill(DBloodActor* actor);
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void CountTotalKills(void);
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void Clear(void);
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};
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class CSecretMgr {
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public:
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int Total, Founds, Super;
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void SetCount(int);
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void Found(int);
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void Clear(void);
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};
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extern CSecretMgr gSecretMgr;
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extern CKillMgr gKillMgr;
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END_BLD_NS
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