raze/source/games/blood/src/endgame.h
Christoph Oelckers ca423e15f0 - Check enemy type when adding to enemy level count
Fixes count issues with respawning enemies

copied from NBlood commit a6bbac4a213f6fb76a7c20b80da6b30c9ffc3064
2022-05-06 01:08:09 +02:00

50 lines
1.3 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT
This file is part of NBlood.
NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#pragma once
#include "build.h"
#include "common_game.h"
BEGIN_BLD_NS
class CKillMgr {
public:
int TotalKills, Kills;
void SetCount(int);
void AddKill(DBloodActor* actor);
void CountTotalKills(void);
void Clear(void);
};
class CSecretMgr {
public:
int Total, Founds, Super;
void SetCount(int);
void Found(int);
void Clear(void);
};
extern CSecretMgr gSecretMgr;
extern CKillMgr gKillMgr;
END_BLD_NS