raze/source/common/rendering/vulkan/system
Christoph Oelckers 84173ee09b - backend update from GZDoom.
The main bulk of this is the new start screen code. To make this work in Raze some more work on the startup procedure is needed.
What this does provide is support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.
2022-06-06 11:45:34 +02:00
..
vk_buffers.cpp - Replace MAX() from templates.h with version provided in STL. 2021-10-30 10:36:02 +02:00
vk_buffers.h - backend upate from GZDoom 2021-10-30 09:34:38 +02:00
vk_builders.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
vk_builders.h - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
vk_device.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
vk_device.h - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
vk_framebuffer.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
vk_framebuffer.h - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
vk_objects.h - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
vk_swapchain.cpp - Replace MIN() from templates.h with version provided in STL. 2021-10-30 10:36:15 +02:00
vk_swapchain.h - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00