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84173ee09b
The main bulk of this is the new start screen code. To make this work in Raze some more work on the startup procedure is needed. What this does provide is support for the DOS end-of-game text screens in Duke and SW on non-Windows systems.
295 lines
8.1 KiB
C++
295 lines
8.1 KiB
C++
/*
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** st_start.cpp
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** Handles the startup screen.
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**
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**---------------------------------------------------------------------------
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** Copyright 2006-2007 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#include <unistd.h>
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#include <sys/time.h>
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#include <termios.h>
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#include "st_start.h"
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#include "i_system.h"
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#include "c_cvars.h"
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#include "engineerrors.h"
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// MACROS ------------------------------------------------------------------
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// TYPES -------------------------------------------------------------------
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class FTTYStartupScreen : public FStartupScreen
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{
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public:
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FTTYStartupScreen(int max_progress);
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~FTTYStartupScreen();
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void Progress();
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void NetInit(const char *message, int num_players);
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void NetProgress(int count);
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void NetDone();
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bool NetLoop(bool (*timer_callback)(void *), void *userdata);
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protected:
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bool DidNetInit;
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int NetMaxPos, NetCurPos;
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const char *TheNetMessage;
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termios OldTermIOS;
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};
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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extern void RedrawProgressBar(int CurPos, int MaxPos);
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extern void CleanProgressBar();
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static const char SpinnyProgressChars[4] = { '|', '/', '-', '\\' };
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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// FStartupScreen :: CreateInstance
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//
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// Initializes the startup screen for the detected game.
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// Sets the size of the progress bar and displays the startup screen.
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//
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//==========================================================================
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FStartupScreen *FStartupScreen::CreateInstance(int max_progress, bool)
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{
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return new FTTYStartupScreen(max_progress);
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}
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//===========================================================================
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//
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// FTTYStartupScreen Constructor
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//
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// Sets the size of the progress bar and displays the startup screen.
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//
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//===========================================================================
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FTTYStartupScreen::FTTYStartupScreen(int max_progress)
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: FStartupScreen(max_progress)
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{
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DidNetInit = false;
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NetMaxPos = 0;
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NetCurPos = 0;
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TheNetMessage = NULL;
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}
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//===========================================================================
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//
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// FTTYStartupScreen Destructor
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//
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// Called just before entering graphics mode to deconstruct the startup
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// screen.
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//
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//===========================================================================
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FTTYStartupScreen::~FTTYStartupScreen()
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{
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NetDone(); // Just in case it wasn't called yet and needs to be.
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}
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//===========================================================================
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//
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// FTTYStartupScreen :: Progress
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//
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//===========================================================================
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void FTTYStartupScreen::Progress()
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{
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if (CurPos < MaxPos)
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{
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++CurPos;
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}
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RedrawProgressBar(CurPos, MaxPos);
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}
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//===========================================================================
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//
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// FTTYStartupScreen :: NetInit
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//
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// Sets stdin for unbuffered I/O, displays the given message, and shows
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// a progress meter.
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//
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//===========================================================================
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void FTTYStartupScreen::NetInit(const char *message, int numplayers)
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{
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if (!DidNetInit)
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{
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termios rawtermios;
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CleanProgressBar();
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fprintf (stderr, "Press 'Q' to abort network game synchronization.");
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// Set stdin to raw mode so we can get keypresses in ST_CheckNetAbort()
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// immediately without waiting for an EOL.
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tcgetattr (STDIN_FILENO, &OldTermIOS);
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rawtermios = OldTermIOS;
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rawtermios.c_lflag &= ~(ICANON | ECHO);
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tcsetattr (STDIN_FILENO, TCSANOW, &rawtermios);
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DidNetInit = true;
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}
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if (numplayers == 1)
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{
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// Status message without any real progress info.
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fprintf (stderr, "\n%s.", message);
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}
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else
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{
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fprintf (stderr, "\n%s: ", message);
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}
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fflush (stderr);
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TheNetMessage = message;
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NetMaxPos = numplayers;
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NetCurPos = 0;
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NetProgress(1); // You always know about yourself
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}
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//===========================================================================
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//
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// FTTYStartupScreen :: NetDone
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//
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// Restores the old stdin tty settings.
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//
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//===========================================================================
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void FTTYStartupScreen::NetDone()
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{
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CleanProgressBar();
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// Restore stdin settings
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if (DidNetInit)
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{
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tcsetattr (STDIN_FILENO, TCSANOW, &OldTermIOS);
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printf ("\n");
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DidNetInit = false;
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}
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}
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//===========================================================================
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//
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// FTTYStartupScreen :: NetProgress
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//
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// Sets the network progress meter. If count is 0, it gets bumped by 1.
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// Otherwise, it is set to count.
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//
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//===========================================================================
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void FTTYStartupScreen::NetProgress(int count)
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{
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int i;
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if (count == 0)
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{
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NetCurPos++;
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}
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else if (count > 0)
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{
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NetCurPos = count;
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}
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if (NetMaxPos == 0)
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{
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// Spinny-type progress meter, because we're a guest waiting for the host.
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fprintf (stderr, "\r%s: %c", TheNetMessage, SpinnyProgressChars[NetCurPos & 3]);
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fflush (stderr);
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}
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else if (NetMaxPos > 1)
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{
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// Dotty-type progress meter.
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fprintf (stderr, "\r%s: ", TheNetMessage);
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for (i = 0; i < NetCurPos; ++i)
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{
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fputc ('.', stderr);
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}
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fprintf (stderr, "%*c[%2d/%2d]", NetMaxPos + 1 - NetCurPos, ' ', NetCurPos, NetMaxPos);
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fflush (stderr);
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}
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}
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//===========================================================================
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//
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// FTTYStartupScreen :: NetLoop
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//
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// The timer_callback function is called at least two times per second
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// and passed the userdata value. It should return true to stop the loop and
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// return control to the caller or false to continue the loop.
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//
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// ST_NetLoop will return true if the loop was halted by the callback and
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// false if the loop was halted because the user wants to abort the
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// network synchronization.
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//
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//===========================================================================
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bool FTTYStartupScreen::NetLoop(bool (*timer_callback)(void *), void *userdata)
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{
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fd_set rfds;
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struct timeval tv;
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int retval;
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char k;
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for (;;)
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{
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// Don't flood the network with packets on startup.
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tv.tv_sec = 0;
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tv.tv_usec = 500000;
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FD_ZERO (&rfds);
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FD_SET (STDIN_FILENO, &rfds);
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retval = select (1, &rfds, NULL, NULL, &tv);
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if (retval == -1)
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{
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// Error
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}
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else if (retval == 0)
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{
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if (timer_callback (userdata))
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{
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fputc ('\n', stderr);
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return true;
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}
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}
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else if (read (STDIN_FILENO, &k, 1) == 1)
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{
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// Check input on stdin
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if (k == 'q' || k == 'Q')
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{
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fprintf (stderr, "\nNetwork game synchronization aborted.");
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return false;
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}
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}
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}
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}
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