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83a928adde
seq.cpp/seq.h was just renamed to int16_t.
375 lines
8.4 KiB
C++
375 lines
8.4 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of PCExhumed.
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PCExhumed is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "aistuff.h"
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#include "engine.h"
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#include "sequence.h"
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#include "view.h"
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#include "exhumed.h"
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#include <assert.h>
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BEGIN_PS_NS
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int nMinChunk;
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int nPlayerPic;
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int nMaxChunk;
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static actionSeq RatSeq[] = {
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{0, 1},
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{1, 0},
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{1, 0},
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{9, 1},
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{0, 1}
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};
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void SerializeRat(FSerializer& arc)
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{
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if (arc.BeginObject("rat"))
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{
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arc("minchunk", nMinChunk)
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("maxchunk", nMaxChunk)
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("playerpic", nPlayerPic)
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.EndObject();
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}
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}
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void InitRats()
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{
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nMinChunk = 9999;
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nMaxChunk = -1;
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for (int i = 122; i <= 131; i++)
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{
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int nPic = seq_GetSeqPicnum(kSeqJoe, i, 0);
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if (nPic < nMinChunk)
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nMinChunk = nPic;
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if (nPic > nMaxChunk)
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nMaxChunk = nPic;
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}
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nPlayerPic = seq_GetSeqPicnum(kSeqJoe, 120, 0);
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}
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void SetRatVel(spritetype* pSprite)
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{
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pSprite->xvel = bcos(pSprite->ang, -2);
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pSprite->yvel = bsin(pSprite->ang, -2);
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}
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void BuildRat(DExhumedActor* pActor, int x, int y, int z, int nSector, int nAngle)
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{
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spritetype* pSprite;
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if (pActor == nullptr)
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{
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pActor = insertActor(nSector, 108);
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pSprite = &pActor->s();
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}
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else
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{
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pSprite = &pActor->s();
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x = pSprite->x;
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y = pSprite->y;
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z = pSprite->z;
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nAngle = pSprite->ang;
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ChangeActorStat(pActor, 108);
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}
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pSprite->cstat = 0x101;
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pSprite->shade = -12;
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pSprite->xoffset = 0;
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pSprite->yoffset = 0;
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pSprite->picnum = 1;
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pSprite->pal = pSprite->sector()->ceilingpal;
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pSprite->clipdist = 30;
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pSprite->ang = nAngle;
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pSprite->xrepeat = 50;
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pSprite->yrepeat = 50;
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pSprite->xvel = 0;
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pSprite->yvel = 0;
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pSprite->zvel = 0;
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pSprite->lotag = runlist_HeadRun() + 1;
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pSprite->hitag = 0;
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pSprite->extra = -1;
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if (nAngle >= 0) {
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pActor->nAction = 2;
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}
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else {
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pActor->nAction = 4;
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}
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pActor->nFrame = 0;
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pActor->pTarget = nullptr;
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pActor->nCount = RandomSize(5);
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pActor->nPhase = RandomSize(3);
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pSprite->owner = runlist_AddRunRec(pSprite->lotag - 1, pActor, 0x240000);
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pActor->nRun = runlist_AddRunRec(NewRun, pActor, 0x240000);
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}
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DExhumedActor* FindFood(DExhumedActor* pActor)
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{
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auto pSprite = &pActor->s();
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int nSector = pSprite->sectnum;
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int x = pSprite->x;
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int y = pSprite->y;
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int z = pSprite->z;
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int z2 = (z + sector[nSector].ceilingz) / 2;
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if (nChunkTotal)
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{
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auto pActor2 = nChunkSprite[RandomSize(7) % nChunkTotal];
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if (pActor2 != nullptr)
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{
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auto pSprite2 = &pActor2->s();
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if (cansee(x, y, z2, nSector, pSprite2->x, pSprite2->y, pSprite2->z, pSprite2->sectnum)) {
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return pActor2;
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}
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}
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}
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if (!nBodyTotal) {
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return nullptr;
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}
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auto pActor2 = nBodySprite[RandomSize(7) % nBodyTotal];
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if (pActor2 != nullptr)
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{
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auto pSprite2 = &pActor2->s();
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if (nPlayerPic == pSprite2->picnum)
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{
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if (cansee(x, y, z, nSector, pSprite2->x, pSprite2->y, pSprite2->z, pSprite2->sectnum)) {
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return pActor2;
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}
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}
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}
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return nullptr;
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}
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void AIRat::RadialDamage(RunListEvent* ev)
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{
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auto pActor = ev->pObjActor;
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if (!pActor) return;
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ev->nDamage = runlist_CheckRadialDamage(pActor);
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Damage(ev);
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}
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void AIRat::Damage(RunListEvent* ev)
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{
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auto pActor = ev->pObjActor;
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if (!pActor) return;
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auto pSprite = &pActor->s();
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if (ev->nDamage)
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{
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pSprite->cstat = 0;
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pSprite->xvel = 0;
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pSprite->yvel = 0;
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pActor->nAction = 3;
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pActor->nFrame = 0;
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}
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}
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void AIRat::Draw(RunListEvent* ev)
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{
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auto pActor = ev->pObjActor;
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if (!pActor) return;
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int nAction = pActor->nAction;
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seq_PlotSequence(ev->nParam, SeqOffsets[kSeqRat] + RatSeq[nAction].a, pActor->nFrame, RatSeq[nAction].b);
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}
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void AIRat::Tick(RunListEvent* ev)
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{
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auto pActor = ev->pObjActor;
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if (!pActor) return;
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int nAction = pActor->nAction;
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auto pSprite = &pActor->s();
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bool bVal = false;
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int nSeq = SeqOffsets[kSeqRat] + RatSeq[nAction].a;
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pSprite->picnum = seq_GetSeqPicnum2(nSeq, pActor->nFrame);
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seq_MoveSequence(pActor, nSeq, pActor->nFrame);
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pActor->nFrame++;
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if (pActor->nFrame >= SeqSize[nSeq])
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{
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bVal = true;
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pActor->nFrame = 0;
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}
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auto pTarget = pActor->pTarget;
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Gravity(pActor);
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switch (nAction)
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{
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default:
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return;
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case 0:
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{
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pActor->nCount--;
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if (pActor->nCount > 0) {
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return;
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}
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int xVal = abs(pSprite->x - pTarget->s().x);
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int yVal = abs(pSprite->y - pTarget->s().y);
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if (xVal > 50 || yVal > 50)
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{
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pActor->nAction = 2;
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pActor->nFrame = 0;
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pActor->pTarget = nullptr;
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pSprite->xvel = 0;
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pSprite->yvel = 0;
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return;
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}
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pActor->nFrame ^= 1;
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pActor->nCount = RandomSize(5) + 4;
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pActor->nPhase--;
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if (pActor->nPhase <= 0)
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{
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auto pFoodSprite = FindFood(pActor);
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if (pFoodSprite == nullptr) {
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return;
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}
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pActor->pTarget = pFoodSprite;
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PlotCourseToSprite(pActor, pFoodSprite);
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SetRatVel(pSprite);
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pActor->nAction = 1;
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pActor->nPhase = 900;
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pActor->nFrame = 0;
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}
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return;
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}
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case 1:
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{
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pActor->nPhase--;
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if (pActor->nPhase <= 0)
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{
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pActor->nAction = 2;
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pActor->nFrame = 0;
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pActor->pTarget = nullptr;
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pSprite->xvel = 0;
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pSprite->yvel = 0;
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}
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MoveCreature(pActor);
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int xVal = abs(pSprite->x - pTarget->s().x);
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int yVal = abs(pSprite->y - pTarget->s().y);
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if (xVal >= 50 || yVal >= 50)
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{
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pActor->nCount--;
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if (pActor->nCount < 0)
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{
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PlotCourseToSprite(pActor, pTarget);
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SetRatVel(pSprite);
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pActor->nCount = 32;
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}
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return;
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}
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pActor->nAction = 0;
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pActor->nFrame = 0;
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pActor->nPhase = RandomSize(3);
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pSprite->xvel = 0;
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pSprite->yvel = 0;
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return;
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}
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case 2:
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{
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if (pSprite->xvel || pSprite->yvel || pSprite->zvel) {
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MoveCreature(pActor);
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}
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pActor->nCount--;
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if (pActor->nCount <= 0)
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{
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pActor->pTarget = FindFood(pActor);
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if (pActor->pTarget == nullptr)
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{
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pActor->nCount = RandomSize(6);
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if (pSprite->xvel || pSprite->yvel)
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{
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pSprite->xvel = 0;
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pSprite->yvel = 0;
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return;
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}
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pSprite->ang = RandomSize(11);
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SetRatVel(pSprite);
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return;
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}
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else
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{
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PlotCourseToSprite(pActor, pActor->pTarget);
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SetRatVel(pSprite);
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pActor->nAction = 1;
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pActor->nPhase = 900;
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pActor->nFrame = 0;
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return;
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}
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}
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return;
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}
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case 3:
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{
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if (bVal)
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{
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runlist_DoSubRunRec(pSprite->owner);
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runlist_FreeRun(pSprite->lotag - 1);
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runlist_SubRunRec(pActor->nRun);
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pSprite->cstat = 0x8000;
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DeleteActor(pActor);
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}
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return;
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}
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}
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}
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END_PS_NS
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