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46 lines
975 B
C
46 lines
975 B
C
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#ifndef __engine_h__
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#define __engine_h__
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#include "compat.h"
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#include "build.h"
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#include "pragmas.h"
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#include "typedefs.h"
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#include "trigdat.h"
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#define kMaxTiles 6144
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#define kMaxSprites 4096
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#define kMaxSectors 1024
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#define kMaxWalls 8192
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#define kMaxTiles 6144
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#define kMaxVoxels 4096
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enum
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{
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kStatIgnited = 404
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};
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#define kMaxSpritesOnscreen 1024
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#define kMaxPalookups 256
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#define kMaxStatus 1024
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//#define MAXPSKYTILES 256
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inline int Sin(int angle)
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{
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return sintable[angle & kAngleMask];
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}
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inline int Cos(int angle)
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{
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return sintable[(angle + 512) & kAngleMask];
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}
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int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, unsigned int clipmask);
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void overwritesprite(int thex, int they, short tilenum, signed char shade, char stat, char dapalnum);
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void precache();
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void resettiming();
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void printext(int x, int y, const char* buffer, short tilenum, char invisiblecol);
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void kensetpalette(unsigned char *vgapal);
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#endif
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