raze/source
Christoph Oelckers 83796e9eed - changed map startup order to first play a cutscene before loading the level.
Something with the timers is screwing up here if a cutscene gets played - Blood's timer code is even worse than Duke's.
Fixes #151.
2020-08-11 23:21:08 +02:00
..
blood - changed map startup order to first play a cutscene before loading the level. 2020-08-11 23:21:08 +02:00
build - SW script parser cleanup 2020-08-05 22:36:37 +02:00
common - block game input during intro cutscenes 2020-08-11 00:42:08 +02:00
core - let all video players respect the SoundEnabled setting. 2020-08-11 19:52:54 +02:00
exhumed - fixed regression from b9eef9c6a3 where the angle wouldn't apply if horizon was specified. 2020-08-04 23:13:22 +10:00
games/duke - don't count chickens as kill. 2020-08-11 21:42:41 +02:00
glbackend - For RR, pass vehicle TiltStatus through to backend as the double that it is. 2020-08-03 11:06:23 +10:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - do not restart one-page image scrollers with Enter 2020-08-10 01:12:53 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00