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* Calculate game-side mousex/mousey divisions into the calculations performed in `InputState::GetMouseDelta()`. * Fix mouse speed when `in_mousesmoothing` is true (wasn't factoring in / 3.f division used in non-true vector. * Standard mouse forward/side movement speeds in Exhumed & SW with that of other games. * Remove `strafeyaw` code from Duke/Exhumed/RR as it's not necessary and was leading to situations where the player would continually keep moving sideways even without input. * Change mouse forward/side velocities to -= current value as is done with controller input and the player's angle/aim velocities. |
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CMakeLists.txt |