raze/source/common/filesystem/source/resourcefile_internal.h
Christoph Oelckers 82057bcd5a - Backend update from GZDoom-
This compiles but doesn't run.
2023-08-23 20:36:19 +02:00

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876 B
C++

#pragma once
#include "resourcefile.h"
namespace FileSys {
struct FUncompressedLump : public FResourceLump
{
int Position;
virtual FileReader *GetReader();
virtual int FillCache() override;
virtual int GetFileOffset() { return Position; }
};
// Base class for uncompressed resource files (WAD, GRP, PAK and single lumps)
class FUncompressedFile : public FResourceFile
{
protected:
TArray<FUncompressedLump> Lumps;
FUncompressedFile(const char *filename, StringPool* sp);
FUncompressedFile(const char *filename, FileReader &r, StringPool* sp);
virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
};
// should only be used internally.
struct FExternalLump : public FResourceLump
{
const char* FileName;
FExternalLump(const char *_filename, int filesize, StringPool* sp);
virtual int FillCache() override;
};
}