raze/source/common/audio/sound
Christoph Oelckers 7ba152e588 Merge branch 'master' into whaven
# Conflicts:
#	source/core/gameinput.h
#	source/core/version.h
#	source/games/exhumed/src/enginesubs.cpp
#	source/games/sw/src/game.cpp
2021-11-12 11:19:23 +01:00
..
thirdparty - moved sound code to "common". 2020-05-23 12:59:12 +02:00
efx.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
i_sound.cpp - fix crash issue with empty VOCs. 2021-07-25 12:43:42 +02:00
i_sound.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
i_soundinternal.h - added CHANF_FORCE flag for forcing non-looped sounds to start, even when sound is paused. 2021-04-11 21:14:09 +02:00
oalload.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
oalsound.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
oalsound.h - backend update. 2020-10-28 21:46:43 +01:00
s_environment.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
s_reverbedit.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
s_sound.cpp Merge branch 'master' into whaven 2021-11-12 11:19:23 +01:00
s_soundinternal.h Merge branch 'master' into whaven 2021-06-03 08:52:19 +02:00