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This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special. |
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.. | ||
ast.cpp | ||
zcc-parse.lemon | ||
zcc_compile.cpp | ||
zcc_compile.h | ||
zcc_exprlist.h | ||
zcc_parser.cpp | ||
zcc_parser.h |