raze/source/common/scripting/frontend
Christoph Oelckers 6df1a14a92 gave translations a dedicated scripted type.
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-12-05 22:40:56 +01:00
..
ast.cpp Backend update from GZDoom. 2023-12-05 22:39:34 +01:00
zcc-parse.lemon Backend update from GZDoom. 2023-12-05 22:39:34 +01:00
zcc_compile.cpp gave translations a dedicated scripted type. 2023-12-05 22:40:56 +01:00
zcc_compile.h - Backend update from GZDoom. 2022-08-17 20:38:46 +02:00
zcc_exprlist.h Backend update from GZDoom. 2023-12-05 22:39:34 +01:00
zcc_parser.cpp Backend update from GZDoom. 2023-12-05 22:39:34 +01:00
zcc_parser.h Backend update from GZDoom. 2023-12-05 22:39:34 +01:00