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* Using the Doom-style dome here because it looks better. * this necessitated changes to the backend to allow both types of sky domes at the same time * do not clamp panning fields for cloudy sky with the new renderer because this makes the texture jump. |
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.. | ||
scene | ||
hw_entrypoint.cpp | ||
hw_models.cpp | ||
hw_models.h | ||
render.h |