..
enet
Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.)
2013-06-01 06:57:00 +00:00
eobj
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
eobj_win
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
jaudiolib
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
2013-10-07 10:05:03 +00:00
jmact
Revert "Move CONTROL_ProcessBinds() to CONTROL_GetInput()." [r3981]
2013-10-11 13:43:39 +00:00
lunatic
CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid.
2013-11-11 16:48:17 +00:00
misc
Update the info displayed in the "details" tab of the application properties dialog in Windows--change copyright date to 2013, update Duke Nukem trademark ownership from Apogee Software, Ltd to Gearbox Software, LLC
2013-08-31 04:57:46 +00:00
obj
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
obj_win
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
util
Tools updates:
2012-11-15 06:42:37 +00:00
_functio.h
Lunatic translator: update default defines.
2012-11-25 13:18:41 +00:00
_midi.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
_rts.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
actors.c
In exprs like "Bmemcpy(&p->pos.x, &sprite[i].x, sizeof(vec3_t))", drop the ".x".
2013-11-04 18:21:07 +00:00
actors.h
Refactor projectiles a bit. Tested with all of the original weapons and with the weapons in the Duke 64 mod.
2013-08-06 23:53:34 +00:00
actors_inline.c
Clean up of mostly actors.c, but some other files along the way too.
2013-04-15 10:48:09 +00:00
actors_inline.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
anim.c
Add rudimentary sanity checks when playing ANM files.
2013-03-31 18:57:59 +00:00
anim.h
Possibility of specifying sounds for a VPX anim-replacement via DEF.
2012-01-10 23:43:54 +00:00
animvpx.c
Take over and use static assertion macro found in LuaJIT sources.
2013-04-05 17:53:14 +00:00
animvpx.h
Make ivfrate build standalone, Makefile tweaks.
2012-11-08 21:54:17 +00:00
astub.c
Lunatic: add 'lua' OSD command, permitting to execute arbitrary code.
2013-11-04 22:56:03 +00:00
common.c
Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
2013-11-03 04:02:23 +00:00
common_game.h
Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
2013-11-03 04:02:23 +00:00
config.c
Implement a master volume control that functions separately from the sound effect and music volume controls. This is important because it allows waveform based music (like the SC-55 music pack, etc.) to play back at a louder volume than the sound effects if the end user so desires.
2013-08-06 23:53:55 +00:00
config.h
Fix warning from r3128
2012-11-08 22:09:00 +00:00
demo.c
For demos, make savehead.savename[] carry the SVN revision number.
2013-11-04 18:21:09 +00:00
demo.h
In -d command line arg, allow specifying demo number in addition to file name.
2012-10-01 17:52:40 +00:00
duke3d.h
In G_SaveMapState, fix 1024-byte write beyond array bound on 64-bit platforms.
2013-10-28 21:26:32 +00:00
function.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
game.c
In C_SetCfgName, don't use unsafe string functions with unknown-length input.
2013-11-08 18:08:47 +00:00
game.h
Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
2013-11-03 04:02:23 +00:00
game_inline.c
Add qstrdim and screentext, powerful new functions for HUD text.
2013-06-01 06:55:00 +00:00
game_inline.h
Add qstrdim and screentext, powerful new functions for HUD text.
2013-06-01 06:55:00 +00:00
gamedef.c
CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid.
2013-11-11 16:48:17 +00:00
gamedef.h
CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid.
2013-11-11 16:48:17 +00:00
gamedefs.h
Remove some duplicate or unused control layer defines.
2013-02-25 15:31:22 +00:00
gameexec.c
In exprs like "Bmemcpy(&p->pos.x, &sprite[i].x, sizeof(vec3_t))", drop the ".x".
2013-11-04 18:21:07 +00:00
gameexec.h
Lunatic: retire per-sprite tsprite access for per-tile animation callback reg.
2013-07-07 20:59:10 +00:00
GameListSource.game.h
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
GameListSource.game.m
Apply patch by forum user "John Jendro" fixing OS X build.
2013-07-13 21:05:06 +00:00
gamestructures.c
CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid.
2013-11-11 16:48:17 +00:00
gamevars.c
Retire global 'lastvisinc'.
2013-07-18 18:08:13 +00:00
gamevars.h
LunaCON: proper handling of dynamic remappings with weapon defaults.
2013-06-02 14:07:56 +00:00
global.c
Add support for shareware 0.99/1.0/1.1, for shits and giggles.
2013-05-23 18:28:04 +00:00
global.h
Add support for shareware 0.99/1.0/1.1, for shits and giggles.
2013-05-23 18:28:04 +00:00
GNU.TXT
Importing source for great justice
2006-04-13 20:47:06 +00:00
GrpFile.game.h
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
GrpFile.game.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
grpscan.c
Add support for shareware 0.99/1.0/1.1, for shits and giggles.
2013-05-23 18:28:04 +00:00
grpscan.h
Apply patch by forum user "John Jendro" fixing OS X build.
2013-07-13 21:05:06 +00:00
input.c
Relax CAPITALIZATION restrictions.
2013-03-25 04:31:09 +00:00
input.h
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
keys.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
m32def.c
m32script: when failing to load file, don't append '.m32' if already there.
2013-10-28 21:26:30 +00:00
m32def.h
Add "rotatespritea" to CON and M32script.
2013-03-25 04:33:03 +00:00
m32exec.c
Prevent calling function pointers cast to an incompatible type.
2013-09-21 13:38:44 +00:00
m32structures.c
Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
2013-05-17 03:44:09 +00:00
m32vars.c
LunaCON: proper handling of dynamic remappings with weapon defaults.
2013-06-02 14:07:56 +00:00
macros.h
Fix two bugs found by Clang's undefined behavior sanitizer.
2013-04-29 19:24:19 +00:00
mapster32.h
Split r3159..r3161, part 14: The rest.
2012-11-15 14:28:47 +00:00
mdump.cpp
Superficial text changes:
2012-03-26 05:05:57 +00:00
mdump.h
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
menus.c
Implement a master volume control that functions separately from the sound effect and music volume controls. This is important because it allows waveform based music (like the SC-55 music pack, etc.) to play back at a louder volume than the sound effects if the end user so desires.
2013-08-06 23:53:55 +00:00
menus.h
Minor menu cleanups, only half-finished (if that).
2012-10-14 22:16:07 +00:00
midi.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
midi.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
mpu401.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
mpu401.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
music.c
This should fix the "assignment discards 'const' qualifier" warning in music.c.
2012-07-09 19:00:23 +00:00
names.h
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
2011-08-20 23:27:46 +00:00
namesdyn.c
Dynamicsoundremap.
2013-06-01 06:55:30 +00:00
namesdyn.h
Lunatic translator: dynamic tile remapping.
2013-03-17 18:11:38 +00:00
net.c
Fix the long-standing trivial warnings in net.c.
2013-10-07 10:03:23 +00:00
net.h
Fix net.h, dunno why MSVC accepts functions that don't match their prototypes without complaining... :p
2013-08-07 14:29:10 +00:00
old.diff
Tweakery in various places.
2011-03-17 23:37:38 +00:00
osdcmds.c
Lunatic: add 'lua' OSD command, permitting to execute arbitrary code.
2013-11-04 22:56:03 +00:00
osdcmds.h
Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
2012-11-18 15:44:18 +00:00
osdfuncs.c
OSD: factor out getting sh/pal using format+text buffers into OSD_GetShadePal().
2013-11-04 22:56:08 +00:00
osdfuncs.h
Cleanup of console/on-screen-display (OSD) functionality.
2012-12-25 16:13:50 +00:00
player.c
In exprs like "Bmemcpy(&p->pos.x, &sprite[i].x, sizeof(vec3_t))", drop the ".x".
2013-11-04 18:21:07 +00:00
player.h
Retire global 'lastvisinc'.
2013-07-18 18:08:13 +00:00
premap.c
LunaCON: very primitive gamevar handling logic for {save,load}mapstate.
2013-10-27 21:12:22 +00:00
premap.h
Lunatic: various changes.
2013-07-04 19:38:46 +00:00
quotes.h
Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal)
2013-06-13 21:17:03 +00:00
rev.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
rts.c
Add newlines to some diagostic log messages that lack them and need them.
2013-04-13 03:49:35 +00:00
rts.h
Possibly fix another weird crash
2010-08-07 23:14:23 +00:00
savegame.c
For demos, make savehead.savename[] carry the SVN revision number.
2013-11-04 18:21:09 +00:00
savegame.h
LunaCON: very primitive gamevar handling logic for {save,load}mapstate.
2013-10-27 21:12:22 +00:00
sdlmusic.c
Wii: Fix build and add custom headers and libs to SVN. (It's helpful to set up a build system from scratch.)
2013-10-13 09:08:31 +00:00
sector.c
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
2013-09-08 20:18:56 +00:00
sector.h
In G_SaveMapState, fix 1024-byte write beyond array bound on 64-bit platforms.
2013-10-28 21:26:32 +00:00
sector_inline.c
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
sector_inline.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
soundefs.h
update soundefs.h to match the final v1.5 DEFS.CON
2011-08-20 23:27:58 +00:00
sounds.c
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
2013-10-07 10:05:03 +00:00
sounds.h
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
2013-09-08 20:18:56 +00:00
sounds_common.h
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
2013-09-08 20:18:56 +00:00
sounds_mapster32.c
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
2013-10-07 10:05:03 +00:00
sounds_mapster32.h
Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
2013-09-08 20:18:56 +00:00
soundsdyn.c
Dynamicsoundremap.
2013-06-01 06:55:30 +00:00
soundsdyn.h
Dynamicsoundremap.
2013-06-01 06:55:30 +00:00
standard.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
startgtk.game.c
Fix a reference to "RDR_POLYMER" that was missed in startgtk
2013-05-25 06:11:38 +00:00
startosx.game.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
startwin.game.c
Windows startup window tweaks:
2013-10-07 10:05:41 +00:00
startwin.game.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
winbits.c
Windows: Fix potential crash in version checker.
2012-11-29 12:49:41 +00:00