mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-29 23:42:08 +00:00
7f240a0a7a
This means all functions using this can now pass class pointers directly to the native code.
53 lines
1 KiB
C
53 lines
1 KiB
C
// Raze specific names
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xx(IngameMenu)
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xx(ListMenuItemBloodDripDrawer)
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xx(UsermapMenu)
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xx(EngineCredits)
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xx(EngineCredits2)
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xx(CreditsMenu)
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xx(MultiMenu)
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xx(RazeStatusBar)
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xx(zoomsize)
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xx(AltHud)
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// internal Duke actor classes that need direct checking
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xx(DukeMasterSwitch)
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xx(DukeTouchplate)
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xx(DukeSoundController)
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xx(DukeRespawnController)
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xx(DukeActivator)
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xx(DukeActivatorLocked)
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xx(DukeLocator)
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xx(DukeGenericDestructible)
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xx(DukeGlassPieces)
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xx(DukeGlassPieces1)
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xx(DukeGlassPieces2)
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xx(DukeNaturalLightning)
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xx(RedneckBowlingPin)
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xx(DukeReactor)
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xx(DukeFootprints)
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xx(RedneckMinecartDef)
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xx(RedneckMinecartSound)
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xx(RedneckMinecartInner)
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xx(RedneckJaildoorDef)
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xx(RedneckJaildoorSound)
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xx(RedneckGeometryEffect)
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xx(RedneckKeyinfoSetter)
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xx(DukeSectorEffector)
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xx(RedneckGoogooCluster)
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xx(DukeAtomicHealth)
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xx(RedneckHen)
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xx(DukeSmallSmoke)
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xx(DukeExplosion2)
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xx(DukeWaterBubble)
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xx(DukeMoney)
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xx(DukeMail)
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xx(DukePaper)
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xx(RedneckFeather)
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xx(spawnstate)
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xx(brokenstate)
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xx(breaksound)
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xx(fullbright)
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xx(spawnsound)
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