.. |
gl_buffers.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
gl_buffers.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
gl_debug.cpp
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- use GZDoom's gl_samplers.cpp
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2020-05-28 23:48:50 +02:00 |
gl_debug.h
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- use GZDoom's gl_samplers.cpp
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2020-05-28 23:48:50 +02:00 |
gl_hwtexture.cpp
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- use FMaterial.
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2020-05-30 22:20:06 +02:00 |
gl_hwtexture.h
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- moved to GZDoom's gl_hwtexture.cpp.
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2020-05-29 01:03:01 +02:00 |
gl_postprocess.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
gl_postprocessstate.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
gl_postprocessstate.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
gl_renderbuffers.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
gl_renderbuffers.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
gl_renderstate.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
gl_renderstate.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
gl_samplers.cpp
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- use GZDoom's gl_samplers.cpp
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2020-05-28 23:48:50 +02:00 |
gl_samplers.h
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- use GZDoom's gl_samplers.cpp
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2020-05-28 23:48:50 +02:00 |
gl_shader.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
gl_shader.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
gl_shaderprogram.cpp
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
gl_shaderprogram.h
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |