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https://github.com/ZDoom/Raze.git
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3a00480efd
As soon as default init for CON gets in this won't work right anymore - these must come last, not first. This commit contains all the trivial cases with no inheritance concerns.
46 lines
775 B
Text
46 lines
775 B
Text
class DukeCar : DukeActor
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{
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default
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{
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pic "DUKECAR";
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}
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override void Initialize()
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{
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self.extra = 1;
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self.clipdist = 32;
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self.vel.X = 292 / 16.;
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self.vel.Z = 360 / 256.;
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self.cstat = CSTAT_SPRITE_BLOCK_ALL;
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self.ChangeStat(STAT_ACTOR);
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}
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override void Tick()
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{
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self.pos.Z += self.vel.Z;
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self.temp_data[0]++;
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if (self.temp_data[0] == 4) self.PlayActorSound("WAR_AMBIENCE2");
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if (self.temp_data[0] > (26 * 8))
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{
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Duke.PlaySound("RPG_EXPLODE");
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for (int j = 0; j < 32; j++)
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self.RANDOMSCRAP();
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ud.earthquaketime = 16;
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self.Destroy();
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return;
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}
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else if ((self.temp_data[0] & 3) == 0)
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self.spawn("DukeExplosion2");
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self.DoMove(CLIPMASK0);
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}
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}
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class DukeHelicopter : DukeCar
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{
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default
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{
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pic "HELECOPT";
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}
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}
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