raze/wadsrc/static/zscript/games/duke/actors/dukemisc.zs

286 lines
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Text

class DukePlug : DukeActor
{
default
{
pic "PLUG";
}
override void Initialize()
{
self.lotag = 9999;
self.ChangeStat(STAT_STANDABLE);
}
override bool OnUse(DukePlayer p)
{
p.actor.PlayActorSound("SHORT_CIRCUIT");
p.actor.extra -= random(2, 5);
p.pals = Color(32, 48, 48, 64);
return true;
}
}
class DukeFemMag : DukeActor
{
default
{
pic "FEMMAG1";
}
override void Initialize()
{
self.cstat &= ~CSTAT_SPRITE_BLOCK_ALL;
self.ChangeStat(STAT_DEFAULT);
}
}
class DukeTag : DukeActor
{
default
{
pic "DUKETAG";
}
override void Initialize()
{
if (ud.multimode < 2 && self.pal)
{
self.scale = (0, 0);
self.ChangeStat(STAT_MISC);
}
else self.pal = 0;
}
}
class DukeMaskWall : DukeActor
{
default
{
pic "MASKWALL1";
}
override void Initialize()
{
let j = self.cstat & (CSTAT_SPRITE_ALIGNMENT_MASK | CSTAT_SPRITE_XFLIP | CSTAT_SPRITE_YFLIP);
self.cstat = j | CSTAT_SPRITE_BLOCK;
self.ChangeStat(STAT_DEFAULT);
}
}
class DukeFootprints : DukeActor
{
default
{
spriteset "FOOTPRINTS", "FOOTPRINTS2", "FOOTPRINTS3", "FOOTPRINTS4";
}
override void Initialize()
{
if (!self.mapSpawned)
{
bool away = self.isAwayFromWall(5.25);
if (!away)
{
self.scale = (0, 0);
return;
}
self.cstat = CSTAT_SPRITE_ALIGNMENT_FLOOR;
self.insertspriteq();
}
let sect = self.sector;
self.pos.Z = sect.floorz;
if (sect.lotag != ST_1_ABOVE_WATER && sect.lotag != ST_2_UNDERWATER)
self.scale = (0.5, 0.5);
self.setSpriteSetImage(random(0, 3));
self.ChangeStat(STAT_MISC);
}
override bool animate(tspritetype t)
{
if (self.shade == 127) t.shade = 127;
if (t.pal == 6) t.shade = -127;
return true;
}
}
class DukeBulletHole : DukeActor
{
default
{
pic "BULLETHOLE";
}
override void Initialize()
{
self.cstat = CSTAT_SPRITE_ALIGNMENT_WALL | randomFlip();
self.insertspriteq();
self.Scale = (0.046875, 0.046875);
self.ChangeStat(STAT_MISC);
}
override bool animate(tspritetype t)
{
t.shade = 16;
return true;
}
}
class DukeGenericPole : DukeActor
{
default
{
pic "GENERICPOLE";
}
override void Initialize()
{
if (ud.multimode < 2 && self.pal != 0)
{
self.scale = (0, 0);
self.ChangeStat(STAT_MISC);
}
else self.pal = 0;
}
}
class DukeCameraPole : DukeGenericPole
{
default
{
pic "CAMERAPOLE";
}
override void Initialize()
{
if (gs.camerashitable) self.cstat = CSTAT_SPRITE_BLOCK_ALL;
else self.cstat = 0;
self.extra = 1;
super.Initialize();
}
}
class DukeNeon : DukeActor
{
default
{
pic "NEON1";
}
override void Initialize()
{
self.cstat |= CSTAT_SPRITE_BLOCK_ALL;
self.ChangeStat(STAT_MISC);
}
override void Tick()
{
if ((Duke.global_random() / (self.lotag + 1) & 31) > 4) self.shade = -127;
else self.shade = 127;
}
override bool Animate(tspritetype t)
{
t.shade = self.shade;
return true;
}
}
class DeveloperCommentary : DukeActor
{
default
{
spriteset "DEVELOPERCOMMENTARY", "DEVELOPERCOMMENTARYON";
}
override bool TriggerSwitch(DukePlayer p)
{
if (!wt_commentary) return true;
if (self.spriteSetIndex == 0)
{
if (Duke.StartCommentary(self.lotag, self))
self.setSpriteSetImage(1);
}
else
{
Duke.StopCommentary();
self.setSpriteSetImage(0);
}
return true;
}
override bool animate(tspritetype t)
{
if (!wt_commentary) t.scale = (0, 0);
else t.shade = self.shade;
return true;
}
}
// These ones are either inert or use CON but also have flags attached
class DukeBarBroke : DukeActor
{
default
{
pic "BARBROKE";
}
}
class DukeBearingPlate : DukeActor
{
default
{
pic "BEARINGPLATE";
}
}
class DukeBurnedCorpse : DukeActor
{
default
{
pic "BURNEDCORPSE";
}
}
class DukeLaserSite : DukeActor
{
default
{
pic "LASERSITE";
}
}
class DukeSpeaker : DukeActor
{
default
{
pic "SPEAKER";
}
}
class RedneckUfoLight : DukeActor
{
default
{
pic "UFOLIGHT";
}
}
class DukeNewBeast : DukeActor
{
default
{
pic "NEWBEAST";
}
}
class DukeNewBeastStayput : DukeNewBeast
{
default
{
pic "NEWBEASTSTAYPUT";
}
}