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raze/source/common/textures
2020-06-04 20:14:48 +02:00
..
formats - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
hires - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
animtexture.cpp - backend sync with GZDoom. 2020-05-31 21:25:52 +02:00
animtexture.h
bitmap.cpp
bitmap.h
gametexture.cpp - transitioned to using GZDoom's texture creation code. 2020-05-29 19:21:18 +02:00
gametexture.h - transitioned matrix setup to use the backend's uniform buffer implementation. 2020-06-04 20:14:48 +02:00
hw_ihwtexture.cpp
hw_ihwtexture.h
hw_material.cpp - fixed clamp mode setup. 2020-05-31 23:08:56 +02:00
hw_material.h - replaced detail matrix with a two element scale vector because that is all that is needed. 2020-05-31 12:23:35 +02:00
hw_texcontainer.h - transitioned to using GZDoom's texture creation code. 2020-05-29 19:21:18 +02:00
image.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
image.h
imagehelpers.h
imagetexture.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
m_png.cpp
m_png.h
multipatchtexturebuilder.cpp - transitioned matrix setup to use the backend's uniform buffer implementation. 2020-06-04 20:14:48 +02:00
skyboxtexture.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
skyboxtexture.h
texmanip.h
texture.cpp - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
textureid.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
texturemanager.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
texturemanager.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
textures.h - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00
v_collection.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
v_collection.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00