.. |
actor.cpp
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- don't use DAngle for calculating bobbing amplitudes.
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2022-10-15 13:31:59 +02:00 |
ai.cpp
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- floatified move_scan's return position
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2022-10-15 13:32:00 +02:00 |
ai.h
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- SW: Eliminated ANIMATORp typedef.
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2022-01-01 09:09:41 +11:00 |
ambient.h
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
bots.h
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- the last batch of small scale typedefs eliminated.
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2021-12-31 15:40:29 +01:00 |
break.cpp
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- no need to use int_delta when all we want is the angle.
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2022-10-13 22:54:43 +02:00 |
break.h
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- some getangle and SpawnActor calls
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2022-10-12 22:10:34 +02:00 |
bunny.cpp
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- floatified all move_actor calls in SW
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2022-10-15 11:35:37 +02:00 |
cache.cpp
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- animation precaching cleanup.
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2022-08-05 23:48:43 +02:00 |
cheats.cpp
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
colormap.cpp
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- SW: Tidy up function declarations where return type was on its own line.
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2021-12-26 23:10:05 +01:00 |
conpic.h
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- InitShell / SpawnShell
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2021-11-29 00:55:21 +01:00 |
coolg.cpp
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- don't use DAngle for calculating bobbing amplitudes.
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2022-10-15 13:31:59 +02:00 |
coolie.cpp
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- floatified lo_step.
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2022-10-14 23:17:45 +02:00 |
copysect.cpp
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- floatified more movement code.
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2022-10-15 13:31:55 +02:00 |
d_menu.cpp
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- SW: Delete all camera code guarded by CameraTestMode , which is never set true anywhere.
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2022-10-15 13:32:04 +02:00 |
damage.h
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- SW: game.h cleanup
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2021-12-30 09:58:13 +01:00 |
digi.h
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- SW: Replace all uses of NULL with nullptr .
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2021-07-10 22:25:18 +10:00 |
draw.cpp
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- SW: Remove unused bool DrawScreen from draw screen code.
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2022-10-15 13:32:04 +02:00 |
eel.cpp
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- don't use DAngle for calculating bobbing amplitudes.
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2022-10-15 13:31:59 +02:00 |
game.cpp
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
game.h
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- SW: Delete all camera code guarded by CameraTestMode , which is never set true anywhere.
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2022-10-15 13:32:04 +02:00 |
girlninj.cpp
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- floatified all move_actor calls in SW
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2022-10-15 11:35:37 +02:00 |
goro.cpp
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eliminated STATEp
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2021-12-31 16:00:14 +01:00 |
hornet.cpp
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- don't use DAngle for calculating bobbing amplitudes.
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2022-10-15 13:31:59 +02:00 |
input.cpp
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- DoPlayerTurnVehicle
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2022-10-15 13:31:56 +02:00 |
interpso.cpp
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
interpso.h
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
inv.cpp
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
inv.h
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
jsector.cpp
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- Uplift renderer entry point to DVector3 and provide wrappers for old setups.
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2022-10-15 12:16:53 +02:00 |
jsector.h
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
jtags.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
jweapon.cpp
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- simple angle stuff.
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2022-10-15 12:42:31 +02:00 |
lava.cpp
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- floatified user.hiz and user.loz
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2022-10-09 08:21:54 +02:00 |
light.cpp
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
light.h
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- SW: remap LIGHT_Tics to the otherwise unused spritetype::detail.
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2022-02-15 22:34:03 +01:00 |
lists.h
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- replaced PANEL_SPRITEp
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2021-12-31 15:49:07 +01:00 |
mclip.cpp
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- migrated all uses outside of track.cpp.
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2022-10-15 13:31:57 +02:00 |
mclip.h
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- floating point MultiClip API.
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2022-10-15 13:31:55 +02:00 |
menus.cpp
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
menus.h
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- removed the multiplayer scoreboard screens.
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2021-05-27 13:33:54 +02:00 |
misc.h
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- SW: Tidy up drawscreen() and floatify it. This includes the quake code as well.
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2022-10-15 13:32:04 +02:00 |
miscactr.cpp
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
morph.cpp
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- migrated all uses outside of track.cpp.
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2022-10-15 13:31:57 +02:00 |
namelist.h
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- fixed SW status bar.
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2021-05-16 10:25:56 +02:00 |
names.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
names2.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
network.cpp
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
network.h
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
ninja.cpp
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- floatified all move_actor calls in SW
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2022-10-15 11:35:37 +02:00 |
osdcmds.cpp
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- Ensure all games consistently scale out for chase cam mode.
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2022-10-15 13:32:04 +02:00 |
pal.h
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- cache, cheats, colormap and enums.
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2021-11-29 00:55:16 +01:00 |
panel.cpp
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- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
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2022-10-15 13:32:01 +02:00 |
panel.h
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- SW: Flatten smoothratio back to float and rename to interpfrac .
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2022-10-15 13:32:04 +02:00 |
parent.h
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
player.cpp
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- SW: Floatify CircleCamera() .
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2022-10-15 13:32:04 +02:00 |
player.h
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- floatified PLAYER::z_speed.
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2022-10-14 23:17:46 +02:00 |
predict.cpp
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- Replace binangle in ShadowWarrior::PREDICT with DAngle object(s).
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2022-10-05 00:36:22 +02:00 |
quake.cpp
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- SW: Tidy up drawscreen() and floatify it. This includes the quake code as well.
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2022-10-15 13:32:04 +02:00 |
ripper.cpp
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- floatified all move_actor calls in SW
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2022-10-15 11:35:37 +02:00 |
ripper2.cpp
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- floatified all move_actor calls in SW
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2022-10-15 11:35:37 +02:00 |
rooms.cpp
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- replace all ‚labs‘ with ‚abs‘
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2022-10-14 23:55:31 +02:00 |
rotator.cpp
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- replace all ‚labs‘ with ‚abs‘
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2022-10-14 23:55:31 +02:00 |
save.cpp
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- floatified the angle variables.
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2022-10-15 13:31:57 +02:00 |
saveable.cpp
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- SW: fixed some savegame issues:
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2021-12-26 23:10:07 +01:00 |
saveable.h
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
sbar.cpp
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
scrip2.cpp
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
sector.cpp
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- math cleanup of the rest of track.cpp.
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2022-10-15 13:31:59 +02:00 |
sector.h
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- floatified scale_point stuff.
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2022-10-15 13:31:55 +02:00 |
serp.cpp
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- floatified lo_step.
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2022-10-14 23:17:45 +02:00 |
skel.cpp
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- eliminated the SetActor/Z function receiving a vec3_t pointer.
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2022-10-12 22:10:36 +02:00 |
skull.cpp
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- don't use DAngle for calculating bobbing amplitudes.
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2022-10-15 13:31:59 +02:00 |
slidor.cpp
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- replace all ‚labs‘ with ‚abs‘
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2022-10-14 23:55:31 +02:00 |
sounds.cpp
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- replace all ‚labs‘ with ‚abs‘
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2022-10-14 23:55:31 +02:00 |
sounds.h
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- SW: Eliminated Voc3D_Flags typedef.
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2022-01-01 08:36:56 +11:00 |
spike.cpp
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- the last remaining set_int_z calls in SW.
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2022-10-14 20:31:53 +02:00 |
sprite.cpp
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- SW: Add helper comment to some yet to be refactored code.
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2022-10-15 13:32:02 +02:00 |
sprite.h
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- floatified all move_actor calls in SW
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2022-10-15 11:35:37 +02:00 |
stag.h
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- project cleanup
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2021-01-10 20:31:32 +01:00 |
sumo.cpp
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- the remaining cansee calls
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2022-10-11 18:09:48 +02:00 |
swactor.h
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- first bunch of wrapping xvel.
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2022-10-14 23:02:11 +02:00 |
tags.h
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- WallSetup + SpriteSetup
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2021-12-26 23:08:44 +01:00 |
text.cpp
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
track.cpp
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- math cleanup of the rest of track.cpp.
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2022-10-15 13:31:59 +02:00 |
vator.cpp
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- some simple replacements.
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2022-10-14 18:18:59 +02:00 |
vis.cpp
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- FAFcansee refactoring, part 5.
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2022-10-10 17:31:29 +02:00 |
wallmove.cpp
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- floatified large parts of SO movement code.
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2022-10-15 13:30:09 +02:00 |
warp.cpp
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- SW: replaced spr.pos globally (except two functions)
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2022-08-26 19:53:09 +02:00 |
weapon.cpp
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- simple angle stuff.
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2022-10-15 12:42:31 +02:00 |
weapon.h
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- position in InitZillaRail
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2022-10-14 20:31:53 +02:00 |
zilla.cpp
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slope functions with position vectors
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2022-10-12 22:10:37 +02:00 |
zombie.cpp
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- the remaining SpawnActor calls.
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2022-10-12 22:10:36 +02:00 |