raze/source/glbackend
Christoph Oelckers 78be8f866b - always use the containing sector's fog when rendering sprites.
This is for consistency, otherwise sprites with a palette translation would stand out. Also use shade dependent fog density instead of a single global value.
Currently this only has an effect in true color rendering mode.
2020-09-20 20:39:11 +02:00
..
gl_palmanager.cpp - fixed most issues with palette emulation. 2020-09-18 22:29:13 +02:00
gl_texture.cpp - enable palette emulation for HUD weapon drawing. 2020-09-13 23:14:44 +02:00
glbackend.cpp - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
glbackend.h - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
pm_renderstate.h - fixed voxel rendering in palette emulation mode. 2020-09-13 21:08:10 +02:00