raze/wadsrc/static
Christoph Oelckers 7ba152e588 Merge branch 'master' into whaven
# Conflicts:
#	source/core/gameinput.h
#	source/core/version.h
#	source/games/exhumed/src/enginesubs.cpp
#	source/games/sw/src/game.cpp
2021-11-12 11:19:23 +01:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine Merge branch 'master' into whaven 2021-11-12 11:19:23 +01:00
filter Merge branch 'master' into whaven 2021-10-28 09:45:52 +11:00
fonts/consolefont - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
glstuff - uncommented the portal code in hw_walls.cpp. 2021-03-21 19:36:55 +01:00
graphics - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
shaders - Backend update from GZDoom. 2021-10-07 22:46:45 +02:00
shaders_gles Fix fade for GLES 2021-10-24 18:35:54 +02:00
zscript Merge branch 'master' into whaven 2021-11-12 11:19:23 +01:00
language.0 - text update 2021-10-16 15:36:34 +02:00
language.csv Merge branch 'master' into whaven 2021-10-28 09:45:52 +11:00
menudef.txt Merge branch 'master' into whaven 2021-11-12 11:19:23 +01:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
vga-rom-font.16 - enabled the ENDOOM-like text screens when quitting Duke and SW. 2021-05-31 23:16:52 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt Merge branch 'master' into whaven 2021-06-03 08:52:19 +02:00