raze/source/common
Christoph Oelckers 2ddec37098 - added a texture format for single frame ANMs so that they can be handled like normal images.
The intermission code is doing weird things with them that isn't really portable.
2020-06-28 14:41:44 +02:00
..
2d - added a texture format for single frame ANMs so that they can be handled like normal images. 2020-06-28 14:41:44 +02:00
audio - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
console - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
engine - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
filesystem - backend update. 2020-06-11 09:15:44 +02:00
fonts - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
menu - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
models - another backend update, pulling in the sky renderer. 2020-05-31 10:32:10 +02:00
objects - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
platform - updated startup dialog and fixed multisampling not active in the 3D scene. 2020-06-14 20:59:26 +02:00
rendering - set proper minimal FPS rate for all games. 2020-06-20 10:46:51 +02:00
scripting - added a texture format for single frame ANMs so that they can be handled like normal images. 2020-06-28 14:41:44 +02:00
textures - added a texture format for single frame ANMs so that they can be handled like normal images. 2020-06-28 14:41:44 +02:00
thirdparty - fixed compilation. 2020-05-23 22:43:04 +02:00
utility - Inlined most of libsmackerdec's FileStream. 2020-06-28 10:59:11 +02:00