raze/source/common/rendering/hwrenderer/data
Christoph Oelckers ed599d0f05 - moved the hires texture replacement logic into a backend callback.
This way it can be handled transparently to the calling code.
Fonts do not work yet, though.
2020-11-10 16:22:02 +01:00
..
buffers.h
flatvertices.cpp - render backend update from GZDoom, mostly minor stuff. 2020-09-27 16:12:51 +02:00
flatvertices.h
hw_aabbtree.cpp
hw_aabbtree.h
hw_clock.cpp - backend update. 2020-10-03 17:04:45 +02:00
hw_clock.h
hw_cvars.cpp
hw_cvars.h
hw_dynlightdata.h
hw_lightbuffer.cpp
hw_lightbuffer.h
hw_modelvertexbuffer.cpp
hw_modelvertexbuffer.h
hw_renderstate.h - moved the hires texture replacement logic into a backend callback. 2020-11-10 16:22:02 +01:00
hw_shaderpatcher.cpp - add line feed after PALETTE_EMULATION #define 2020-09-26 08:52:11 +02:00
hw_shaderpatcher.h
hw_shadowmap.cpp
hw_shadowmap.h - backend update from GZDoom. 2020-10-24 17:30:47 +02:00
hw_skydome.cpp
hw_skydome.h
hw_viewpointbuffer.cpp
hw_viewpointbuffer.h
hw_viewpointuniforms.h
hw_vrmodes.cpp - backend update. 2020-10-03 17:04:45 +02:00
hw_vrmodes.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
renderqueue.h
shaderuniforms.h