raze/source/common/rendering/gl
Christoph Oelckers dd7d661f9a - explicitly disable mipmapping for indexed textures.
It looks like this code was not handled properly.
2020-12-10 20:46:44 +01:00
..
gl_buffers.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
gl_buffers.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
gl_debug.cpp - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00
gl_debug.h - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00
gl_framebuffer.cpp - fully synchronized the backend code with GZDoom. 2020-06-14 21:13:22 +02:00
gl_framebuffer.h Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
gl_hwtexture.cpp - explicitly disable mipmapping for indexed textures. 2020-12-10 20:46:44 +01:00
gl_hwtexture.h - moved to GZDoom's gl_hwtexture.cpp. 2020-05-29 01:03:01 +02:00
gl_postprocess.cpp - render backend update from GZDoom, mostly minor stuff. 2020-09-27 16:12:51 +02:00
gl_postprocessstate.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
gl_postprocessstate.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
gl_renderbuffers.cpp - backend sync with GZDoom. 2020-05-31 21:25:52 +02:00
gl_renderbuffers.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
gl_renderer.cpp - fully synchronized the backend code with GZDoom. 2020-06-14 21:13:22 +02:00
gl_renderer.h - backend update from GZDoom 2020-06-07 15:02:54 +02:00
gl_renderstate.cpp - fixed translation setup for palette mode. 2020-09-13 21:23:38 +02:00
gl_renderstate.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
gl_samplers.cpp - fixed: Toggling palette emulation should reset the texture filter in the samplers. 2020-10-10 18:57:16 +02:00
gl_samplers.h - backend sync with GZDoom. 2020-05-31 21:25:52 +02:00
gl_shader.cpp - added level summary screens and made the fade for the screens an engine feature. 2020-07-01 12:55:32 +02:00
gl_shader.h - added NPOT emulation to the backend. 2020-06-08 08:02:58 +02:00
gl_shaderprogram.cpp - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
gl_shaderprogram.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
gl_stereo3d.cpp - moved code around, got a few more utilities from GZDoom. 2020-05-31 10:37:19 +02:00