mirror of
https://github.com/ZDoom/Raze.git
synced 2024-12-17 08:00:51 +00:00
183 lines
6.2 KiB
C
183 lines
6.2 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 1997, 2005 - 3D Realms Entertainment
|
|
|
|
This file is part of Shadow Warrior version 1.2
|
|
|
|
Shadow Warrior is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
Original Source: 1997 - Frank Maddin and Jim Norwood
|
|
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
//****************************************************************************
|
|
//
|
|
// sounds.h
|
|
//
|
|
//****************************************************************************
|
|
|
|
#include "mytypes.h"
|
|
|
|
|
|
#ifndef sw_sounds_public_
|
|
#define sw_sounds_public_
|
|
|
|
BEGIN_SW_NS
|
|
|
|
void SoundStartup(void);
|
|
void SoundShutdown(void);
|
|
void MusicStartup(void);
|
|
void MusicShutdown(void);
|
|
|
|
// 3D sound engine declarations //////////////////////////////////////////////
|
|
// Flag settings used to turn on and off 3d sound options
|
|
enum
|
|
{
|
|
v3df_none = 0, // Default, take no action, use all defaults
|
|
v3df_follow = 1, // 1 = Do coordinate updates on sound
|
|
// Use this only if the sprite won't be deleted soon
|
|
v3df_kill = 2, // 1 = Sound is to be deleted
|
|
v3df_doppler = 4, // 1 = Don't use doppler pitch variance
|
|
v3df_dontpan = 8, // 1 = Don't do panning of sound
|
|
v3df_ambient = 16, // 1 = Sound is ambient, use ambient struct info.
|
|
v3df_intermit = 32, // 1 = Intermittant sound
|
|
v3df_init = 64, // 1 = First pass of sound, don't play it.
|
|
// This is mainly used for intermittent sounds
|
|
v3df_nolookup = 128, // don't use ambient table lookup
|
|
};
|
|
typedef int Voc3D_Flags;
|
|
|
|
struct VOCstruct;
|
|
typedef struct VOCstruct VOC_INFO, *VOC_INFOp;
|
|
#if 0
|
|
struct VOC3Dstruct;
|
|
typedef struct VOC3Dstruct VOC3D_INFO, *VOC3D_INFOp;
|
|
#endif
|
|
struct ambientstruct;
|
|
typedef struct ambientstruct AMB_INFO, *AMB_INFOp;
|
|
|
|
|
|
void DoUpdateSounds(void);
|
|
void Terminate3DSounds(void);
|
|
|
|
void Set3DSoundOwner(short spritenum);
|
|
void PlaySpriteSound(short spritenum, int attrib_ndx, Voc3D_Flags flags);
|
|
void DeleteNoSoundOwner(short spritenum);
|
|
void DeleteNoFollowSoundOwner(short spritenum);
|
|
|
|
inline SWBOOL CacheSound(int num, int type) { return false; }
|
|
void COVER_SetReverb(int amt);
|
|
void UnInitSound(void);
|
|
void InitFX(void);
|
|
void StopFX(void);
|
|
void StopSound(void);
|
|
void StartAmbientSound(void);
|
|
void StopAmbientSound(void);
|
|
SWBOOL PlaySong(const char *mapname, const char *song_file_name, int cdaudio_track, bool isThemeTrack = false); //(nullptr, nullptr, -1, false) starts the normal level music.
|
|
void PlaySoundRTS(int rts_num);
|
|
|
|
//
|
|
// Standard VOC format information - generally don't need this
|
|
//
|
|
|
|
typedef struct
|
|
{
|
|
uint8_t filler[0x1a];
|
|
uint8_t type;
|
|
uint32_t length;
|
|
uint8_t filler2;
|
|
uint8_t freq;
|
|
uint8_t pack;
|
|
uint8_t data[1];
|
|
} *VOC_HDRp;
|
|
|
|
// Ambient Sound Structure
|
|
struct ambientstruct
|
|
{
|
|
int16_t name;
|
|
int16_t diginame;
|
|
Voc3D_Flags ambient_flags;
|
|
int maxtics; // When tics reaches this number next
|
|
// sound happens
|
|
};
|
|
|
|
// VOC File flag settings for digi_entries.
|
|
enum
|
|
{
|
|
vf_normal = 0,
|
|
vf_loop = 1
|
|
};
|
|
typedef int Voc_Flags;
|
|
|
|
//
|
|
// Table that describes the voc file and how it will be played
|
|
// Can be easily extended, but you may need to change digi.h
|
|
//
|
|
|
|
//struct STATEstruct;
|
|
//typedef struct VOCstruct VOC_INFO, *VOC_INFOp;
|
|
|
|
struct VOCstruct
|
|
{
|
|
char name[14]; // name of voc file on disk
|
|
uint8_t* data; // pointer to voc data
|
|
int datalen; // length of voc data
|
|
int16_t pitch_lo; // lo pitch value
|
|
int16_t pitch_hi; // hi pitch value
|
|
uint8_t priority; // priority at which vocs are played
|
|
int16_t voc_num; // Backward reference to parent sound
|
|
int voc_distance; // Sound's distance effectiveness
|
|
Voc_Flags voc_flags; // Various allowable flag settings for voc
|
|
uint16_t lock; // locking byte for caching
|
|
uint8_t playing; // number of this type of sound currently playing
|
|
};
|
|
|
|
|
|
// JIMSOUND3D(tm) variables section //////////////////////////////////////////
|
|
|
|
#if 0
|
|
struct VOC3Dstruct
|
|
{
|
|
VOC_INFOp vp; // Pointer to the sound
|
|
int *x; // Pointer to x coordinate
|
|
int *y; // Pointer to y coordinate
|
|
int *z; // Pointer to z coordinate
|
|
int fx, fy, fz; // Non-Follow literal values
|
|
Voc3D_Flags flags; // 3d voc sound flags
|
|
int handle; // Current handle to the voc
|
|
short doplr_delta; // Change in distance since last call
|
|
VOC3D_INFOp prev, next; // Linked voc list
|
|
short owner; // Hold index into user array to
|
|
// delete looping sounds
|
|
int num; // Digital Entry number used for
|
|
// callback of looping sounds
|
|
// If sound is active but user == 0, stop the sound
|
|
short dist; // Current distance of sound from player
|
|
uint8_t priority; // Used to force a higher priority based on distance
|
|
int tics; // Tics used to count to next sound occurance
|
|
int maxtics; // Tics until next sound occurance
|
|
// for intermittent sounds
|
|
SWBOOL deleted; // Has sound been marked for deletion?
|
|
SWBOOL FX_Ok; // Did this sound play ok?
|
|
};
|
|
#endif
|
|
|
|
extern VOC_INFO voc[];
|
|
|
|
END_SW_NS
|
|
|
|
#endif
|