raze/source/common
Christoph Oelckers 7b46710d61 - got rid of the global compatibility modes and made 'precise' a parameter for clipmove.
This better reflects how this stuff gets used.
2023-11-03 16:52:10 +01:00
..
2d backend update from GZDoom 2023-10-07 18:44:31 +02:00
audio two minor backend fixes 2023-10-23 16:09:37 +02:00
console backend update from GZDoom 2023-10-07 18:44:31 +02:00
cutscenes Use GetChars on FStrings. 2023-10-08 08:09:04 +02:00
engine Use GetChars on FStrings. 2023-10-08 08:09:04 +02:00
filesystem GetChars in non-windows code. 2023-10-08 08:12:18 +02:00
fonts backend update from GZDoom 2023-10-07 18:44:31 +02:00
menu Use GetChars on FStrings. 2023-10-08 08:09:04 +02:00
models - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-03 16:52:10 +01:00
objects migrate to engine states. 2023-10-08 09:41:16 +02:00
platform GetChars in non-windows code. 2023-10-08 08:12:18 +02:00
rendering Use GetChars on FStrings. 2023-10-08 08:09:04 +02:00
scripting migrate to engine states. 2023-10-08 09:41:16 +02:00
startscreen Use GetChars on FStrings. 2023-10-08 08:09:04 +02:00
statusbar - Change viewport aspect calculation from 6aa94a9b8e to be a reciprocal multiplication. 2023-02-06 19:58:08 +11:00
textures Use GetChars on FStrings. 2023-10-08 08:09:04 +02:00
thirdparty Use GetChars on FStrings. 2023-10-08 08:09:04 +02:00
utility - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-03 16:52:10 +01:00