raze/source/common/rendering
Christoph Oelckers 65ddb6cb59 - disabled the game side frame limiter.
The backend has its own one, and unlike the one on the game side, it actually suspends execution when waiting.
2020-06-12 21:08:47 +02:00
..
gl - removed the old OpenGL interface. 2020-06-12 00:25:52 +02:00
gl_load - backend update. 2020-06-11 09:15:44 +02:00
hwrenderer - removed the old OpenGL interface. 2020-06-12 00:25:52 +02:00
polyrenderer - backend update from GZDoom 2020-06-07 15:02:54 +02:00
vulkan - fix CI build errors in vk_shader.cpp for all platforms due to missing terminator on #ifdef guarded line. 2020-06-11 13:17:12 +03:00
i_modelvertexbuffer.h - updated backend from GZDoom. 2020-05-30 23:10:17 +02:00
i_video.h - updated common code. 2020-05-30 22:28:24 +02:00
r_thread.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
r_thread.h - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
r_videoscale.cpp - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
r_videoscale.h - updated common code. 2020-05-30 22:28:24 +02:00
v_framebuffer.cpp - backend sync with GZDoom. 2020-05-31 21:25:52 +02:00
v_video.cpp - disabled the game side frame limiter. 2020-06-12 21:08:47 +02:00
v_video.h - backend update from GZDoom 2020-06-07 15:02:54 +02:00