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git-svn-id: https://svn.eduke32.com/eduke32@5 1a8010ca-5511-0410-912e-c29ae57300e0
77 lines
1.8 KiB
C
77 lines
1.8 KiB
C
// On-screen display (ie. console)
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// for the Build Engine
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// by Jonathon Fowler (jonof@edgenetwk.com)
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#ifndef __osd_h__
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#define __osd_h__
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typedef struct {
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int numparms;
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const char *name;
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const char **parms;
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const char *raw;
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} osdfuncparm_t;
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#define OSDCMD_OK 0
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#define OSDCMD_SHOWHELP 1
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// initializes things
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void OSD_Init(void);
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// sets the file to echo output to
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void OSD_SetLogFile(char *fn);
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// sets the functions the OSD will call to interrogate the environment
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void OSD_SetFunctions(
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void (*drawchar)(int,int,char,int,int),
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void (*drawstr)(int,int,char*,int,int,int),
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void (*drawcursor)(int,int,int,int),
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int (*colwidth)(int),
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int (*rowheight)(int),
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void (*clearbg)(int,int),
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int (*gettime)(void),
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void (*onshow)(int)
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);
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// sets the parameters for presenting the text
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void OSD_SetParameters(
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int promptshade, int promptpal,
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int editshade, int editpal,
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int textshade, int textpal
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);
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// sets the scancode for the key which activates the onscreen display
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void OSD_CaptureKey(int sc);
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// handles keyboard input when capturing input. returns 0 if key was handled
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// or the scancode if it should be handled by the game.
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int OSD_HandleKey(int sc, int press);
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// handles the readjustment when screen resolution changes
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void OSD_ResizeDisplay(int w,int h);
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// shows or hides the onscreen display
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void OSD_ShowDisplay(int onf);
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// draw the osd to the screen
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void OSD_Draw(void);
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// just like printf
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void OSD_Printf(const char *fmt, ...);
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#define printOSD OSD_Printf
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// executes buffered commands
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void OSD_DispatchQueued(void);
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// executes a string
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int OSD_Dispatch(const char *cmd);
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// registers a function
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// name = name of the function
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// help = a short help string
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// func = the entry point to the function
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int OSD_RegisterFunction(const char *name, const char *help, int (*func)(const osdfuncparm_t*));
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#endif // __osd_h__
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