raze/polymer/eduke32/source/gamedef.h

758 lines
20 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2005 - EDuke32 team
This file is part of EDuke32
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#define MAXGAMEEVENTS 128
#define LABEL_HASPARM2 1
#define LABEL_ISSTRING 2
extern int g_iReturnVarID; // var ID of "RETURN"
extern int g_iWeaponVarID; // var ID of "WEAPON"
extern int g_iWorksLikeVarID; // var ID of "WORKSLIKE"
extern int g_iZRangeVarID; // var ID of "ZRANGE"
extern int g_iAngRangeVarID; // var ID of "ANGRANGE"
extern int g_iAimAngleVarID; // var ID of "AUTOAIMANGLE"
extern int g_iLoTagID; // var ID of "LOTAG"
extern int g_iHiTagID; // var ID of "HITAG"
extern int g_iTextureID; // var ID of "TEXTURE"
extern int g_iThisActorID; // var ID of "THISACTOR"
extern long *actorLoadEventScrptr[MAXTILES];
extern long *apScriptGameEvent[MAXGAMEEVENTS];
extern short otherp;
extern long g_currentweapon;
extern long g_gun_pos;
extern long g_looking_arc;
extern long g_currentweapon;
extern long g_weapon_xoffset;
extern long g_gs;
extern long g_kb;
extern long g_looking_angSR1;
extern int display_bonus_screen;
extern long lastvisinc;
extern void adduserquote(char *daquote);
extern char cheatquotes[][MAXCHEATLEN];
typedef struct _labels {
char *name;
long lId;
int flags;
int maxParm2;
} LABELS;
enum playerlabels {
PLAYER_ZOOM,
PLAYER_EXITX,
PLAYER_EXITY,
PLAYER_LOOGIEX,
PLAYER_LOOGIEY,
PLAYER_NUMLOOGS,
PLAYER_LOOGCNT,
PLAYER_POSX,
PLAYER_POSY,
PLAYER_POSZ,
PLAYER_HORIZ,
PLAYER_OHORIZ,
PLAYER_OHORIZOFF,
PLAYER_INVDISPTIME,
PLAYER_BOBPOSX,
PLAYER_BOBPOSY,
PLAYER_OPOSX,
PLAYER_OPOSY,
PLAYER_OPOSZ,
PLAYER_PYOFF,
PLAYER_OPYOFF,
PLAYER_POSXV,
PLAYER_POSYV,
PLAYER_POSZV,
PLAYER_LAST_PISSED_TIME,
PLAYER_TRUEFZ,
PLAYER_TRUECZ,
PLAYER_PLAYER_PAR,
PLAYER_VISIBILITY,
PLAYER_BOBCOUNTER,
PLAYER_WEAPON_SWAY,
PLAYER_PALS_TIME,
PLAYER_RANDOMFLAMEX,
PLAYER_CRACK_TIME,
PLAYER_AIM_MODE,
PLAYER_ANG,
PLAYER_OANG,
PLAYER_ANGVEL,
PLAYER_CURSECTNUM,
PLAYER_LOOK_ANG,
PLAYER_LAST_EXTRA,
PLAYER_SUBWEAPON,
PLAYER_AMMO_AMOUNT,
PLAYER_WACKEDBYACTOR,
PLAYER_FRAG,
PLAYER_FRAGGEDSELF,
PLAYER_CURR_WEAPON,
PLAYER_LAST_WEAPON,
PLAYER_TIPINCS,
PLAYER_HORIZOFF,
PLAYER_WANTWEAPONFIRE,
PLAYER_HOLODUKE_AMOUNT,
PLAYER_NEWOWNER,
PLAYER_HURT_DELAY,
PLAYER_HBOMB_HOLD_DELAY,
PLAYER_JUMPING_COUNTER,
PLAYER_AIRLEFT,
PLAYER_KNEE_INCS,
PLAYER_ACCESS_INCS,
PLAYER_FTA,
PLAYER_FTQ,
PLAYER_ACCESS_WALLNUM,
PLAYER_ACCESS_SPRITENUM,
PLAYER_KICKBACK_PIC,
PLAYER_GOT_ACCESS,
PLAYER_WEAPON_ANG,
PLAYER_FIRSTAID_AMOUNT,
PLAYER_SOMETHINGONPLAYER,
PLAYER_ON_CRANE,
PLAYER_I,
PLAYER_ONE_PARALLAX_SECTNUM,
PLAYER_OVER_SHOULDER_ON,
PLAYER_RANDOM_CLUB_FRAME,
PLAYER_FIST_INCS,
PLAYER_ONE_EIGHTY_COUNT,
PLAYER_CHEAT_PHASE,
PLAYER_DUMMYPLAYERSPRITE,
PLAYER_EXTRA_EXTRA8,
PLAYER_QUICK_KICK,
PLAYER_HEAT_AMOUNT,
PLAYER_ACTORSQU,
PLAYER_TIMEBEFOREEXIT,
PLAYER_CUSTOMEXITSOUND,
PLAYER_WEAPRECS,
PLAYER_WEAPRECCNT,
PLAYER_INTERFACE_TOGGLE_FLAG,
PLAYER_ROTSCRNANG,
PLAYER_DEAD_FLAG,
PLAYER_SHOW_EMPTY_WEAPON,
PLAYER_SCUBA_AMOUNT,
PLAYER_JETPACK_AMOUNT,
PLAYER_STEROIDS_AMOUNT,
PLAYER_SHIELD_AMOUNT,
PLAYER_HOLODUKE_ON,
PLAYER_PYCOUNT,
PLAYER_WEAPON_POS,
PLAYER_FRAG_PS,
PLAYER_TRANSPORTER_HOLD,
PLAYER_LAST_FULL_WEAPON,
PLAYER_FOOTPRINTSHADE,
PLAYER_BOOT_AMOUNT,
PLAYER_SCREAM_VOICE,
PLAYER_GM,
PLAYER_ON_WARPING_SECTOR,
PLAYER_FOOTPRINTCOUNT,
PLAYER_HBOMB_ON,
PLAYER_JUMPING_TOGGLE,
PLAYER_RAPID_FIRE_HOLD,
PLAYER_ON_GROUND,
PLAYER_NAME,
PLAYER_INVEN_ICON,
PLAYER_BUTTONPALETTE,
PLAYER_JETPACK_ON,
PLAYER_SPRITEBRIDGE,
PLAYER_LASTRANDOMSPOT,
PLAYER_SCUBA_ON,
PLAYER_FOOTPRINTPAL,
PLAYER_HEAT_ON,
PLAYER_HOLSTER_WEAPON,
PLAYER_FALLING_COUNTER,
PLAYER_GOTWEAPON,
PLAYER_REFRESH_INVENTORY,
PLAYER_PALETTE,
PLAYER_TOGGLE_KEY_FLAG,
PLAYER_KNUCKLE_INCS,
PLAYER_WALKING_SND_TOGGLE,
PLAYER_PALOOKUP,
PLAYER_HARD_LANDING,
PLAYER_MAX_SECRET_ROOMS,
PLAYER_SECRET_ROOMS,
PLAYER_PALS,
PLAYER_MAX_ACTORS_KILLED,
PLAYER_ACTORS_KILLED,
PLAYER_RETURN_TO_CENTER,
PLAYER_RUNSPEED,
PLAYER_SBS,
PLAYER_RELOADING,
PLAYER_AUTO_AIM,
PLAYER_MOVEMENT_LOCK,
PLAYER_SOUND_PITCH,
PLAYER_WEAPONSWITCH,
PLAYER_TEAM
};
enum userdefslabels {
USERDEFS_GOD,
USERDEFS_WARP_ON,
USERDEFS_CASHMAN,
USERDEFS_EOG,
USERDEFS_SHOWALLMAP,
USERDEFS_SHOW_HELP,
USERDEFS_SCROLLMODE,
USERDEFS_CLIPPING,
USERDEFS_USER_NAME,
USERDEFS_RIDECULE,
USERDEFS_SAVEGAME,
USERDEFS_PWLOCKOUT,
USERDEFS_RTSNAME,
USERDEFS_OVERHEAD_ON,
USERDEFS_LAST_OVERHEAD,
USERDEFS_SHOWWEAPONS,
USERDEFS_PAUSE_ON,
USERDEFS_FROM_BONUS,
USERDEFS_CAMERASPRITE,
USERDEFS_LAST_CAMSPRITE,
USERDEFS_LAST_LEVEL,
USERDEFS_SECRETLEVEL,
USERDEFS_CONST_VISIBILITY,
USERDEFS_UW_FRAMERATE,
USERDEFS_CAMERA_TIME,
USERDEFS_FOLFVEL,
USERDEFS_FOLAVEL,
USERDEFS_FOLX,
USERDEFS_FOLY,
USERDEFS_FOLA,
USERDEFS_RECCNT,
USERDEFS_ENTERED_NAME,
USERDEFS_SCREEN_TILTING,
USERDEFS_SHADOWS,
USERDEFS_FTA_ON,
USERDEFS_EXECUTIONS,
USERDEFS_AUTO_RUN,
USERDEFS_COORDS,
USERDEFS_TICKRATE,
USERDEFS_M_COOP,
USERDEFS_COOP,
USERDEFS_SCREEN_SIZE,
USERDEFS_LOCKOUT,
USERDEFS_CROSSHAIR,
USERDEFS_WCHOICE,
USERDEFS_PLAYERAI,
USERDEFS_RESPAWN_MONSTERS,
USERDEFS_RESPAWN_ITEMS,
USERDEFS_RESPAWN_INVENTORY,
USERDEFS_RECSTAT,
USERDEFS_MONSTERS_OFF,
USERDEFS_BRIGHTNESS,
USERDEFS_M_RESPAWN_ITEMS,
USERDEFS_M_RESPAWN_MONSTERS,
USERDEFS_M_RESPAWN_INVENTORY,
USERDEFS_M_RECSTAT,
USERDEFS_M_MONSTERS_OFF,
USERDEFS_DETAIL,
USERDEFS_M_FFIRE,
USERDEFS_FFIRE,
USERDEFS_M_PLAYER_SKILL,
USERDEFS_M_LEVEL_NUMBER,
USERDEFS_M_VOLUME_NUMBER,
USERDEFS_MULTIMODE,
USERDEFS_PLAYER_SKILL,
USERDEFS_LEVEL_NUMBER,
USERDEFS_VOLUME_NUMBER,
USERDEFS_M_MARKER,
USERDEFS_MARKER,
USERDEFS_MOUSEFLIP,
USERDEFS_STATUSBARSCALE,
USERDEFS_DRAWWEAPON,
USERDEFS_MOUSEAIMING,
USERDEFS_WEAPONSWITCH,
USERDEFS_DEMOCAMS,
USERDEFS_COLOR,
USERDEFS_MSGDISPTIME,
USERDEFS_STATUSBARMODE,
USERDEFS_M_NOEXITS,
USERDEFS_NOEXITS,
USERDEFS_AUTOVOTE,
USERDEFS_AUTOMSG,
USERDEFS_IDPLAYERS,
USERDEFS_TEAM,
// this stuff isn't really userdef stuff, but getuserdef/setuserdef is already set up for what I want to do
USERDEFS_MYX,
USERDEFS_OMYX,
USERDEFS_MYXVEL,
USERDEFS_MYY,
USERDEFS_OMYY,
USERDEFS_MYYVEL,
USERDEFS_MYZ,
USERDEFS_OMYZ,
USERDEFS_MYZVEL,
USERDEFS_MYHORIZ,
USERDEFS_OMYHORIZ,
USERDEFS_MYHORIZOFF,
USERDEFS_OMYHORIZOFF,
USERDEFS_MYANG,
USERDEFS_OMYANG,
USERDEFS_MYCURSECTNUM,
USERDEFS_MYJUMPINGCOUNTER,
USERDEFS_MYJUMPINGTOGGLE,
USERDEFS_MYONGROUND,
USERDEFS_MYHARDLANDING,
USERDEFS_MYRETURNTOCENTER
};
enum sectorlabels {
SECTOR_WALLPTR,
SECTOR_WALLNUM,
SECTOR_CEILINGZ,
SECTOR_FLOORZ,
SECTOR_CEILINGSTAT,
SECTOR_FLOORSTAT,
SECTOR_CEILINGPICNUM,
SECTOR_CEILINGSLOPE,
SECTOR_CEILINGSHADE,
SECTOR_CEILINGPAL,
SECTOR_CEILINGXPANNING,
SECTOR_CEILINGYPANNING,
SECTOR_FLOORPICNUM,
SECTOR_FLOORSLOPE,
SECTOR_FLOORSHADE,
SECTOR_FLOORPAL,
SECTOR_FLOORXPANNING,
SECTOR_FLOORYPANNING,
SECTOR_VISIBILITY,
SECTOR_ALIGNTO,
SECTOR_LOTAG,
SECTOR_HITAG,
SECTOR_EXTRA
};
enum walllabels {
WALL_X,
WALL_Y,
WALL_POINT2,
WALL_NEXTWALL,
WALL_NEXTSECTOR,
WALL_CSTAT,
WALL_PICNUM,
WALL_OVERPICNUM,
WALL_SHADE,
WALL_PAL,
WALL_XREPEAT,
WALL_YREPEAT,
WALL_XPANNING,
WALL_YPANNING,
WALL_LOTAG,
WALL_HITAG,
WALL_EXTRA
};
enum actorlabels {
ACTOR_X,
ACTOR_Y,
ACTOR_Z,
ACTOR_CSTAT,
ACTOR_PICNUM,
ACTOR_SHADE,
ACTOR_PAL,
ACTOR_CLIPDIST,
ACTOR_DETAIL,
ACTOR_XREPEAT,
ACTOR_YREPEAT,
ACTOR_XOFFSET,
ACTOR_YOFFSET,
ACTOR_SECTNUM,
ACTOR_STATNUM,
ACTOR_ANG,
ACTOR_OWNER,
ACTOR_XVEL,
ACTOR_YVEL,
ACTOR_ZVEL,
ACTOR_LOTAG,
ACTOR_HITAG,
ACTOR_EXTRA,
ACTOR_HTCGG,
ACTOR_HTPICNUM,
ACTOR_HTANG,
ACTOR_HTEXTRA,
ACTOR_HTOWNER,
ACTOR_HTMOVFLAG,
ACTOR_HTTEMPANG,
ACTOR_HTACTORSTAYPUT,
ACTOR_HTDISPICNUM,
ACTOR_HTTIMETOSLEEP,
ACTOR_HTFLOORZ,
ACTOR_HTCEILINGZ,
ACTOR_HTLASTVX,
ACTOR_HTLASTVY,
ACTOR_HTBPOSX,
ACTOR_HTBPOSY,
ACTOR_HTBPOSZ,
ACTOR_HTG_T,
ACTOR_ANGOFF,
ACTOR_PITCH,
ACTOR_ROLL,
ACTOR_MDXOFF,
ACTOR_MDYOFF,
ACTOR_MDZOFF
};
enum inputlabels {
INPUT_AVEL,
INPUT_HORZ,
INPUT_FVEL,
INPUT_SVEL,
INPUT_BITS,
INPUT_EXTBITS
};
enum projectilelabels {
PROJ_WORKSLIKE,
PROJ_SPAWNS,
PROJ_SXREPEAT,
PROJ_SYREPEAT,
PROJ_SOUND,
PROJ_ISOUND,
PROJ_VEL,
PROJ_EXTRA,
PROJ_DECAL,
PROJ_TRAIL,
PROJ_TXREPEAT,
PROJ_TYREPEAT,
PROJ_TOFFSET,
PROJ_TNUM,
PROJ_DROP,
PROJ_CSTAT,
PROJ_CLIPDIST,
PROJ_SHADE,
PROJ_XREPEAT,
PROJ_YREPEAT,
PROJ_PAL,
PROJ_EXTRA_RAND,
PROJ_HITRADIUS,
PROJ_VEL_MULT,
PROJ_OFFSET,
PROJ_BOUNCES,
PROJ_BSOUND,
PROJ_RANGE // 28
};
enum keywords {
CON_DEFINELEVELNAME, // 0
CON_ACTOR, // 1
CON_ADDAMMO, // 2
CON_IFRND, // 3
CON_ENDA, // 4
CON_IFCANSEE, // 5
CON_IFHITWEAPON, // 6
CON_ACTION, // 7
CON_IFPDISTL, // 8
CON_IFPDISTG, // 9
CON_ELSE, // 10
CON_STRENGTH, // 11
CON_BREAK, // 12
CON_SHOOT, // 13
CON_PALFROM, // 14
CON_SOUND, // 15
CON_FALL, // 16
CON_STATE, // 17
CON_ENDS, // 18
CON_DEFINE, // 19
CON_COMMENT, // 20 deprecated
CON_IFAI, // 21
CON_KILLIT, // 22
CON_ADDWEAPON, // 23
CON_AI, // 24
CON_ADDPHEALTH, // 25
CON_IFDEAD, // 26
CON_IFSQUISHED, // 27
CON_SIZETO, // 28
CON_LEFTBRACE, // 29
CON_RIGHTBRACE, // 30
CON_SPAWN, // 31
CON_MOVE, // 32
CON_IFWASWEAPON, // 33
CON_IFACTION, // 34
CON_IFACTIONCOUNT, // 35
CON_RESETACTIONCOUNT, // 36
CON_DEBRIS, // 37
CON_PSTOMP, // 38
CON_BLOCKCOMMENT, // 39 deprecated
CON_CSTAT, // 40
CON_IFMOVE, // 41
CON_RESETPLAYER, // 42
CON_IFONWATER, // 43
CON_IFINWATER, // 44
CON_IFCANSHOOTTARGET, // 45
CON_IFCOUNT, // 46
CON_RESETCOUNT, // 47
CON_ADDINVENTORY, // 48
CON_IFACTORNOTSTAYPUT, // 49
CON_HITRADIUS, // 50
CON_IFP, // 51
CON_COUNT, // 52
CON_IFACTOR, // 53
CON_MUSIC, // 54
CON_INCLUDE, // 55
CON_IFSTRENGTH, // 56
CON_DEFINESOUND, // 57
CON_GUTS, // 58
CON_IFSPAWNEDBY, // 59
CON_GAMESTARTUP, // 60
CON_WACKPLAYER, // 61
CON_IFGAPZL, // 62
CON_IFHITSPACE, // 63
CON_IFOUTSIDE, // 64
CON_IFMULTIPLAYER, // 65
CON_OPERATE, // 66
CON_IFINSPACE, // 67
CON_DEBUG, // 68
CON_ENDOFGAME, // 69
CON_IFBULLETNEAR, // 70
CON_IFRESPAWN, // 71
CON_IFFLOORDISTL, // 72
CON_IFCEILINGDISTL, // 73
CON_SPRITEPAL, // 74
CON_IFPINVENTORY, // 75
CON_BETANAME, // 76
CON_CACTOR, // 77
CON_IFPHEALTHL, // 78
CON_DEFINEQUOTE, // 79
CON_QUOTE, // 80
CON_IFINOUTERSPACE, // 81
CON_IFNOTMOVING, // 82
CON_RESPAWNHITAG, // 83
CON_TIP, // 84
CON_IFSPRITEPAL, // 85
CON_MONEY, // 86
CON_SOUNDONCE, // 87
CON_ADDKILLS, // 88
CON_STOPSOUND, // 89
CON_IFAWAYFROMWALL, // 90
CON_IFCANSEETARGET, // 91
CON_GLOBALSOUND, // 92
CON_LOTSOFGLASS, // 93
CON_IFGOTWEAPONCE, // 94
CON_GETLASTPAL, // 95
CON_PKICK, // 96
CON_MIKESND, // 97
CON_USERACTOR, // 98
CON_SIZEAT, // 99
CON_ADDSTRENGTH, // 100
CON_CSTATOR, // 101
CON_MAIL, // 102
CON_PAPER, // 103
CON_TOSSWEAPON, // 104
CON_SLEEPTIME, // 105
CON_NULLOP, // 106
CON_DEFINEVOLUMENAME, // 107
CON_DEFINESKILLNAME, // 108
CON_IFNOSOUNDS, // 109
CON_CLIPDIST, // 110
CON_IFANGDIFFL, // 111
CON_GAMEVAR, // 112
CON_IFVARL, // 113
CON_IFVARG, // 114
CON_SETVARVAR, // 115
CON_SETVAR, // 116
CON_ADDVARVAR, // 117
CON_ADDVAR, // 118
CON_IFVARVARL, // 119
CON_IFVARVARG, // 120
CON_ADDLOGVAR, // 121
CON_ADDLOG, // 122
CON_ONEVENT, // 123
CON_ENDEVENT, // 124
CON_IFVARE, // 125
CON_IFVARVARE, // 126
CON_SPGETLOTAG, // 127
CON_SPGETHITAG, // 128
CON_SECTGETLOTAG, // 129
CON_SECTGETHITAG, // 130
CON_IFSOUND, // 131
CON_GETTEXTUREFLOOR, // 132
CON_GETTEXTURECEILING, // 133
CON_INITTIMER, // 134
CON_STARTTRACK, // 135
CON_RANDVAR, // 136
CON_ENHANCED, // 137
CON_GETANGLETOTARGET, // 138
CON_GETACTORANGLE, // 139
CON_SETACTORANGLE, // 140
CON_MULVAR, // 141
CON_MULVARVAR, // 142
CON_DIVVAR, // 143
CON_DIVVARVAR, // 144
CON_MODVAR, // 145
CON_MODVARVAR, // 146
CON_ANDVAR, // 147
CON_ANDVARVAR, // 148
CON_ORVAR, // 149
CON_ORVARVAR, // 150
CON_GETPLAYERANGLE, // 151
CON_SETPLAYERANGLE, // 152
CON_LOCKPLAYER, // 153
CON_SETSECTOR, // 154
CON_GETSECTOR, // 155
CON_SETACTOR, // 156
CON_GETACTOR, // 157
CON_SETWALL, // 158
CON_GETWALL, // 159
CON_FINDNEARACTOR, // 160
CON_FINDNEARACTORVAR, // 161
CON_SETACTORVAR, // 162
CON_GETACTORVAR, // 163
CON_ESPAWN, // 164
CON_GETPLAYER, // 165
CON_SETPLAYER, // 166
CON_SQRT, // 167
CON_EVENTLOADACTOR, // 168
CON_ESPAWNVAR, // 169
CON_GETUSERDEF, // 170
CON_SETUSERDEF, // 171
CON_SUBVARVAR, // 172
CON_SUBVAR, // 173
CON_IFVARN, // 174
CON_IFVARVARN, // 175
CON_IFVARAND, // 176
CON_IFVARVARAND, // 177
CON_MYOS, // 178
CON_MYOSPAL, // 179
CON_DISPLAYRAND, // 180
CON_SIN, // 181
CON_XORVARVAR, // 182
CON_XORVAR, // 183
CON_RANDVARVAR, // 184
CON_MYOSX, // 185
CON_MYOSPALX, // 186
CON_GMAXAMMO, // 187
CON_SMAXAMMO, // 188
CON_STARTLEVEL, // 189
CON_ESHOOT, // 190
CON_QSPAWN, // 191
CON_ROTATESPRITE, // 192
CON_DEFINEPROJECTILE, // 193
CON_SPRITESHADOW, // 194
CON_COS, // 195
CON_ESHOOTVAR, // 196
CON_FINDNEARACTOR3D, // 197
CON_FINDNEARACTOR3DVAR, // 198
CON_FLASH, // 199
CON_QSPAWNVAR, // 200
CON_EQSPAWN, // 201
CON_EQSPAWNVAR, // 202
CON_MINITEXT, // 203
CON_GAMETEXT, // 204
CON_DIGITALNUMBER, // 205
CON_ADDWEAPONVAR, // 206
CON_SETPROJECTILE, // 207
CON_ANGOFF, // 208
CON_UPDATESECTOR, // 209
CON_INSERTSPRITEQ, // 210
CON_ANGOFFVAR, // 211
CON_WHILEVARN, // 212
CON_SWITCH, // 213
CON_CASE, // 214
CON_DEFAULT, // 215
CON_ENDSWITCH, // 216
CON_SHOOTVAR, // 217
CON_SOUNDVAR, // 218
CON_FINDPLAYER, // 219
CON_FINDOTHERPLAYER, // 220
CON_ACTIVATEBYSECTOR, // 221
CON_OPERATESECTORS, // 222
CON_OPERATERESPAWNS, // 223
CON_OPERATEACTIVATORS, // 224
CON_OPERATEMASTERSWITCHES, // 225
CON_CHECKACTIVATORMOTION, // 226
CON_ZSHOOT, // 227
CON_DIST, // 228
CON_LDIST, // 229
CON_SHIFTVARL, // 230
CON_SHIFTVARR, // 231
CON_SPRITENVG, // 232
CON_GETANGLE, // 233
CON_WHILEVARVARN, // 234
CON_HITSCAN, // 235
CON_TIME, // 236
CON_GETPLAYERVAR, // 237
CON_SETPLAYERVAR, // 238
CON_MULSCALE, // 239
CON_SETASPECT, // 240
CON_EZSHOOT, // 241
CON_SPRITENOSHADE, // 242
CON_MOVESPRITE, // 243
CON_CHECKAVAILWEAPON, // 244
CON_SOUNDONCEVAR, // 245
CON_UPDATESECTORZ, // 246
CON_STOPALLSOUNDS, // 247
CON_SSP, // 248
CON_STOPSOUNDVAR, // 249
CON_DISPLAYRANDVAR, // 250
CON_DISPLAYRANDVARVAR, // 251
CON_CHECKAVAILINVEN, // 252
CON_GLOBALSOUNDVAR, // 253
CON_GUNIQHUDID, // 254
CON_GETPROJECTILE, // 255
CON_GETTHISPROJECTILE, // 256
CON_SETTHISPROJECTILE, // 257
CON_DEFINECHEAT, // 258
CON_CHEATKEYS, // 259
CON_USERQUOTE, // 260
CON_PRECACHE, // 261
CON_DEFINEGAMEFUNCNAME, // 262
CON_REDEFINEQUOTE, // 263
CON_QSPRINTF, // 264
CON_GETPNAME, // 265
CON_QSTRCAT, // 266
CON_QSTRCPY, // 267
CON_SETSPRITE, // 268
CON_ROTATEPOINT, // 269
CON_DRAGPOINT, // 270
CON_GETZRANGE, // 271
CON_CHANGESPRITESTAT, // 272
CON_GETCEILZOFSLOPE, // 273
CON_GETFLORZOFSLOPE, // 274
CON_NEARTAG, // 275
CON_DEFINEGAMETYPE, // 276
CON_CHANGESPRITESECT, // 277
CON_SPRITEFLAGS, // 278
CON_SAVEGAMEVAR, // 279
CON_READGAMEVAR, // 280
CON_FINDNEARSPRITE, // 281
CON_FINDNEARSPRITEVAR, // 282
CON_FINDNEARSPRITE3D, // 283
CON_FINDNEARSPRITE3DVAR,// 284
CON_DYNAMICREMAP, // 285
CON_SETINPUT, // 286
CON_GETINPUT, // 287
CON_SAVE, // 288
CON_CANSEE, // 289
CON_CANSEESPR, // 290
CON_FINDNEARACTORZ, // 291
CON_FINDNEARACTORZVAR, // 292
CON_FINDNEARSPRITEZ, // 293
CON_FINDNEARSPRITEZVAR, // 294
CON_ZSHOOTVAR, // 295
CON_EZSHOOTVAR, // 296
CON_GETCURRADDRESS, // 297
CON_JUMP, // 298
CON_QSTRLEN, // 299
CON_GETINCANGLE, // 300
END
};