.. |
2d.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
aistuff.h
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- cleanup stuff.
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2021-12-25 21:29:05 +01:00 |
anims.cpp
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- BuildAnim
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2021-12-25 21:29:01 +01:00 |
anubis.cpp
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
bubbles.cpp
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- BuildAnim
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2021-12-25 21:29:01 +01:00 |
bullet.cpp
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- Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference.
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2021-12-26 23:09:50 +01:00 |
cd.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
cheats.cpp
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
d_menu.cpp
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- make all games return to the main menu when the game is ended with F10.
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2021-05-04 11:32:09 +02:00 |
engine.h
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- got rid of the sole linear sprite iterator in Exhumed and deleted the iterator code entirely.
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2021-12-26 23:09:52 +01:00 |
enginesubs.cpp
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- nPlayerViewSect
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2021-12-25 21:29:03 +01:00 |
exhumed.cpp
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- initialize actorArray for all games.
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2021-12-26 23:08:56 +01:00 |
exhumed.h
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- short review and disasm variable renaming
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2021-12-25 21:28:52 +01:00 |
exhumedactor.h
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- got rid of the sole linear sprite iterator in Exhumed and deleted the iterator code entirely.
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2021-12-26 23:09:52 +01:00 |
fish.cpp
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
freelistarray.h
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- short review and disasm variable renaming
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2021-12-25 21:28:52 +01:00 |
gameloop.cpp
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- short review and disasm variable renaming
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2021-12-25 21:28:52 +01:00 |
grenade.cpp
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
gun.cpp
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- Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference.
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2021-12-26 23:09:50 +01:00 |
init.cpp
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- got rid of the sole linear sprite iterator in Exhumed and deleted the iterator code entirely.
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2021-12-26 23:09:52 +01:00 |
input.cpp
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- Exhumed: made all nPlayer variables ints
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2021-11-29 00:55:43 +01:00 |
input.h
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- removed all #include "compat.h" except the one in build.h
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2021-12-14 12:24:10 +01:00 |
items.cpp
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- BuildAnim
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2021-12-25 21:29:01 +01:00 |
lavadude.cpp
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
light.cpp
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- Exhumed short review, part 2.
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2021-12-25 21:28:52 +01:00 |
lighting.cpp
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- Flickers
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2021-12-25 21:28:59 +01:00 |
lion.cpp
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- Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference.
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2021-12-26 23:09:50 +01:00 |
map.cpp
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- MarkSectorSeen
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2021-12-26 23:09:48 +01:00 |
menu.cpp
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- short review and disasm variable renaming
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2021-12-25 21:28:52 +01:00 |
move.cpp
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- adapted getzrange to the new interface.
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2021-12-26 23:09:42 +01:00 |
movie.cpp
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- fixed warnings in Exhumed.
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2021-10-08 19:24:45 +02:00 |
mummy.cpp
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
namelist.h
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- ported Exhumed's status bar.
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2021-05-15 10:25:38 +02:00 |
names.h
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- ported Exhumed's status bar.
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2021-05-15 10:25:38 +02:00 |
object.cpp
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- separate map loading from actor spawning for the other games, too.
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2021-12-26 23:09:51 +01:00 |
osdcmds.cpp
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- initsect
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2021-12-25 21:29:03 +01:00 |
player.cpp
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- sectnum reduction.
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2021-12-26 23:09:47 +01:00 |
player.h
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- cleanup stuff.
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2021-12-25 21:29:05 +01:00 |
queen.cpp
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
ra.cpp
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- most remaining sectnum references.
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2021-12-25 21:29:04 +01:00 |
ramses.cpp
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- RadialDamage + DimSector
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2021-12-25 21:29:04 +01:00 |
random.cpp
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- replaced a few chars in Exhumed
|
2021-11-09 17:46:39 +01:00 |
rat.cpp
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- renamed all nSector pointers to pSector
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2021-12-25 21:29:04 +01:00 |
rex.cpp
|
- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
roach.cpp
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- same procedure for Exhumed.
|
2021-12-26 23:08:58 +01:00 |
runlist.cpp
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- most remaining sectnum references.
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2021-12-25 21:29:04 +01:00 |
save.cpp
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- Exhumed: fixed serialization.
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2021-11-07 21:45:51 +01:00 |
scorp.cpp
|
- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
sequence.cpp
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- the last sector[]
|
2021-12-25 21:29:04 +01:00 |
sequence.h
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- next 100 shorts reviewed.
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2021-12-25 21:28:52 +01:00 |
set.cpp
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- deprecate the sector index variant of pushmove
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2021-12-26 23:09:43 +01:00 |
snake.cpp
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- Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference.
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2021-12-26 23:09:50 +01:00 |
sound.cpp
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- adapted Duke's and Exhumed's sound code to directly work with actors.
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2021-12-26 23:09:46 +01:00 |
sound.h
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- renamed all nSector pointers to pSector
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2021-12-25 21:29:04 +01:00 |
spider.cpp
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- same procedure for Exhumed.
|
2021-12-26 23:08:58 +01:00 |
status.cpp
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- all shorts reviewed.
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2021-12-25 21:28:53 +01:00 |
status.h
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- Exhumed: made the status bar independent of static global state.
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2021-05-15 10:25:38 +02:00 |
switch.cpp
|
- switches
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2021-12-25 21:29:00 +01:00 |
trigdat.cpp
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- all shorts reviewed.
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2021-12-25 21:28:53 +01:00 |
view.cpp
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- most remaining sectnum references.
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2021-12-25 21:29:04 +01:00 |
view.h
|
- all shorts reviewed.
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2021-12-25 21:28:53 +01:00 |
wasp.cpp
|
- same procedure for Exhumed.
|
2021-12-26 23:08:58 +01:00 |