raze/source/games/exhumed/src
2021-12-26 23:09:52 +01:00
..
2d.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
aistuff.h - cleanup stuff. 2021-12-25 21:29:05 +01:00
anims.cpp - BuildAnim 2021-12-25 21:29:01 +01:00
anubis.cpp - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
bubbles.cpp - BuildAnim 2021-12-25 21:29:01 +01:00
bullet.cpp - Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference. 2021-12-26 23:09:50 +01:00
cd.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
cheats.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
d_menu.cpp - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
engine.h - got rid of the sole linear sprite iterator in Exhumed and deleted the iterator code entirely. 2021-12-26 23:09:52 +01:00
enginesubs.cpp - nPlayerViewSect 2021-12-25 21:29:03 +01:00
exhumed.cpp - initialize actorArray for all games. 2021-12-26 23:08:56 +01:00
exhumed.h - short review and disasm variable renaming 2021-12-25 21:28:52 +01:00
exhumedactor.h - got rid of the sole linear sprite iterator in Exhumed and deleted the iterator code entirely. 2021-12-26 23:09:52 +01:00
fish.cpp - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
freelistarray.h - short review and disasm variable renaming 2021-12-25 21:28:52 +01:00
gameloop.cpp - short review and disasm variable renaming 2021-12-25 21:28:52 +01:00
grenade.cpp - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
gun.cpp - Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference. 2021-12-26 23:09:50 +01:00
init.cpp - got rid of the sole linear sprite iterator in Exhumed and deleted the iterator code entirely. 2021-12-26 23:09:52 +01:00
input.cpp - Exhumed: made all nPlayer variables ints 2021-11-29 00:55:43 +01:00
input.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
items.cpp - BuildAnim 2021-12-25 21:29:01 +01:00
lavadude.cpp - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
light.cpp - Exhumed short review, part 2. 2021-12-25 21:28:52 +01:00
lighting.cpp - Flickers 2021-12-25 21:28:59 +01:00
lion.cpp - Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference. 2021-12-26 23:09:50 +01:00
map.cpp - MarkSectorSeen 2021-12-26 23:09:48 +01:00
menu.cpp - short review and disasm variable renaming 2021-12-25 21:28:52 +01:00
move.cpp - adapted getzrange to the new interface. 2021-12-26 23:09:42 +01:00
movie.cpp - fixed warnings in Exhumed. 2021-10-08 19:24:45 +02:00
mummy.cpp - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
namelist.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
names.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
object.cpp - separate map loading from actor spawning for the other games, too. 2021-12-26 23:09:51 +01:00
osdcmds.cpp - initsect 2021-12-25 21:29:03 +01:00
player.cpp - sectnum reduction. 2021-12-26 23:09:47 +01:00
player.h - cleanup stuff. 2021-12-25 21:29:05 +01:00
queen.cpp - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
ra.cpp - most remaining sectnum references. 2021-12-25 21:29:04 +01:00
ramses.cpp - RadialDamage + DimSector 2021-12-25 21:29:04 +01:00
random.cpp - replaced a few chars in Exhumed 2021-11-09 17:46:39 +01:00
rat.cpp - renamed all nSector pointers to pSector 2021-12-25 21:29:04 +01:00
rex.cpp - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
roach.cpp - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
runlist.cpp - most remaining sectnum references. 2021-12-25 21:29:04 +01:00
save.cpp - Exhumed: fixed serialization. 2021-11-07 21:45:51 +01:00
scorp.cpp - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
sequence.cpp - the last sector[] 2021-12-25 21:29:04 +01:00
sequence.h - next 100 shorts reviewed. 2021-12-25 21:28:52 +01:00
set.cpp - deprecate the sector index variant of pushmove 2021-12-26 23:09:43 +01:00
snake.cpp - Silence all the -Wuninitialized and -Wmaybe-uninitialized warnings relating to HitInfo objects passed through to functions by reference. 2021-12-26 23:09:50 +01:00
sound.cpp - adapted Duke's and Exhumed's sound code to directly work with actors. 2021-12-26 23:09:46 +01:00
sound.h - renamed all nSector pointers to pSector 2021-12-25 21:29:04 +01:00
spider.cpp - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
status.cpp - all shorts reviewed. 2021-12-25 21:28:53 +01:00
status.h - Exhumed: made the status bar independent of static global state. 2021-05-15 10:25:38 +02:00
switch.cpp - switches 2021-12-25 21:29:00 +01:00
trigdat.cpp - all shorts reviewed. 2021-12-25 21:28:53 +01:00
view.cpp - most remaining sectnum references. 2021-12-25 21:29:04 +01:00
view.h - all shorts reviewed. 2021-12-25 21:28:53 +01:00
wasp.cpp - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00