raze/source/common/engine/stringtable.cpp
Christoph Oelckers 1e12bca0a6 - route World Tour's texts through the string table by adding an indirection option
This way they can be translated into all languages without duplicating all relevant content.
The original text files are no longer being used.
2020-09-26 10:08:48 +02:00

671 lines
17 KiB
C++

/*
** stringtable.cpp
** Implements the FStringTable class
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <string.h>
#include "stringtable.h"
#include "cmdlib.h"
#include "filesystem.h"
#include "sc_man.h"
#include "printf.h"
//==========================================================================
//
//
//
//==========================================================================
void FStringTable::LoadStrings (const char *language)
{
int lastlump, lump;
lastlump = 0;
while ((lump = fileSystem.FindLump("LMACROS", &lastlump)) != -1)
{
readMacros(lump);
}
lastlump = 0;
while ((lump = fileSystem.FindLump ("LANGUAGE", &lastlump)) != -1)
{
auto lumpdata = fileSystem.GetFileData(lump);
if (!ParseLanguageCSV(lump, lumpdata))
LoadLanguage (lump, lumpdata);
}
UpdateLanguage(language);
allMacros.Clear();
}
//==========================================================================
//
// This was tailored to parse CSV as exported by Google Docs.
//
//==========================================================================
TArray<TArray<FString>> FStringTable::parseCSV(const TArray<uint8_t> &buffer)
{
const size_t bufLength = buffer.Size();
TArray<TArray<FString>> data;
TArray<FString> row;
TArray<char> cell;
bool quoted = false;
/*
auto myisspace = [](int ch) { return ch == '\t' || ch == '\r' || ch == '\n' || ch == ' '; };
while (*vcopy && myisspace((unsigned char)*vcopy)) vcopy++; // skip over leaading whitespace;
auto vend = vcopy + strlen(vcopy);
while (vend > vcopy && myisspace((unsigned char)vend[-1])) *--vend = 0; // skip over trailing whitespace
*/
for (size_t i = 0; i < bufLength; ++i)
{
if (buffer[i] == '#')
{
int a = 0;
}
if (buffer[i] == '"')
{
// Double quotes inside a quoted string count as an escaped quotation mark.
if (quoted && i < bufLength - 1 && buffer[i + 1] == '"')
{
cell.Push('"');
i++;
}
else if (cell.Size() == 0 || quoted)
{
quoted = !quoted;
}
}
else if (buffer[i] == ',')
{
if (!quoted)
{
cell.Push(0);
ProcessEscapes(cell.Data());
row.Push(cell.Data());
cell.Clear();
}
else
{
cell.Push(buffer[i]);
}
}
else if (buffer[i] == '\r')
{
// Ignore all CR's.
}
else if (buffer[i] == '\n' && !quoted)
{
cell.Push(0);
ProcessEscapes(cell.Data());
row.Push(cell.Data());
data.Push(std::move(row));
cell.Clear();
}
else
{
cell.Push(buffer[i]);
}
}
// Handle last line without linebreak
if (cell.Size() > 0 || row.Size() > 0)
{
cell.Push(0);
ProcessEscapes(cell.Data());
row.Push(cell.Data());
data.Push(std::move(row));
}
return data;
}
//==========================================================================
//
//
//
//==========================================================================
bool FStringTable::readMacros(int lumpnum)
{
auto lumpdata = fileSystem.GetFileData(lumpnum);
auto data = parseCSV(lumpdata);
for (unsigned i = 1; i < data.Size(); i++)
{
auto macroname = data[i][0];
auto language = data[i][1];
if (macroname.IsEmpty() || language.IsEmpty()) continue;
FStringf combined_name("%s/%s", language.GetChars(), macroname.GetChars());
FName name = combined_name.GetChars();
StringMacro macro;
for (int k = 0; k < 4; k++)
{
macro.Replacements[k] = data[i][k+2];
}
allMacros.Insert(name, macro);
}
return true;
}
//==========================================================================
//
//
//
//==========================================================================
bool FStringTable::ParseLanguageCSV(int lumpnum, const TArray<uint8_t> &buffer)
{
if (buffer.Size() < 11) return false;
if (strnicmp((const char*)buffer.Data(), "default,", 8) && strnicmp((const char*)buffer.Data(), "identifier,", 11 )) return false;
auto data = parseCSV(buffer);
int labelcol = -1;
int filtercol = -1;
TArray<std::pair<int, unsigned>> langrows;
bool hasDefaultEntry = false;
if (data.Size() > 0)
{
for (unsigned column = 0; column < data[0].Size(); column++)
{
auto &entry = data[0][column];
if (entry.CompareNoCase("filter") == 0)
{
filtercol = column;
}
else if (entry.CompareNoCase("identifier") == 0)
{
labelcol = column;
}
else
{
auto languages = entry.Split(" ", FString::TOK_SKIPEMPTY);
for (auto &lang : languages)
{
if (lang.CompareNoCase("default") == 0)
{
langrows.Push(std::make_pair(column, default_table));
hasDefaultEntry = true;
}
else if (lang.Len() < 4)
{
lang.ToLower();
langrows.Push(std::make_pair(column, MAKE_ID(lang[0], lang[1], lang[2], 0)));
}
}
}
}
for (unsigned i = 1; i < data.Size(); i++)
{
auto &row = data[i];
if (filtercol > -1)
{
auto filterstr = row[filtercol];
if (filterstr.IsNotEmpty())
{
bool ok = false;
if (callbacks && callbacks->ValidFilter)
{
auto filter = filterstr.Split(" ", FString::TOK_SKIPEMPTY);
for (auto& entry : filter)
{
if (callbacks->ValidFilter(entry))
{
ok = true;
break;
}
}
}
if (!ok) continue;
}
}
FName strName = row[labelcol].GetChars();
if (hasDefaultEntry)
{
DeleteForLabel(lumpnum, strName);
}
for (auto &langentry : langrows)
{
auto str = row[langentry.first];
if (str.Len() > 0)
{
InsertString(lumpnum, langentry.second, strName, str);
}
else
{
DeleteString(langentry.second, strName);
}
}
}
}
return true;
}
//==========================================================================
//
//
//
//==========================================================================
void FStringTable::LoadLanguage (int lumpnum, const TArray<uint8_t> &buffer)
{
bool errordone = false;
TArray<uint32_t> activeMaps;
FScanner sc;
bool hasDefaultEntry = false;
sc.OpenMem("LANGUAGE", buffer);
sc.SetCMode (true);
while (sc.GetString ())
{
if (sc.Compare ("["))
{ // Process language identifiers
activeMaps.Clear();
hasDefaultEntry = false;
sc.MustGetString ();
do
{
size_t len = sc.StringLen;
if (len != 2 && len != 3)
{
if (len == 1 && sc.String[0] == '~')
{
// deprecated and ignored
sc.ScriptMessage("Deprecated option '~' found in language list");
sc.MustGetString ();
continue;
}
if (len == 1 && sc.String[0] == '*')
{
activeMaps.Clear();
activeMaps.Push(global_table);
}
else if (len == 7 && stricmp (sc.String, "default") == 0)
{
activeMaps.Clear();
activeMaps.Push(default_table);
hasDefaultEntry = true;
}
else
{
sc.ScriptError ("The language code must be 2 or 3 characters long.\n'%s' is %lu characters long.",
sc.String, len);
}
}
else
{
if (activeMaps.Size() != 1 || (activeMaps[0] != default_table && activeMaps[0] != global_table))
activeMaps.Push(MAKE_ID(tolower(sc.String[0]), tolower(sc.String[1]), tolower(sc.String[2]), 0));
}
sc.MustGetString ();
} while (!sc.Compare ("]"));
}
else
{ // Process string definitions.
if (activeMaps.Size() == 0)
{
// LANGUAGE lump is bad. We need to check if this is an old binary
// lump and if so just skip it to allow old WADs to run which contain
// such a lump.
if (!sc.isText())
{
if (!errordone) Printf("Skipping binary 'LANGUAGE' lump.\n");
errordone = true;
return;
}
sc.ScriptError ("Found a string without a language specified.");
}
bool skip = false;
if (sc.Compare("$"))
{
sc.MustGetStringName("ifgame");
sc.MustGetStringName("(");
sc.MustGetString();
skip |= (!callbacks || !callbacks->ValidFilter || !callbacks->ValidFilter(sc.String));
sc.MustGetStringName(")");
sc.MustGetString();
}
FName strName (sc.String);
sc.MustGetStringName ("=");
sc.MustGetString ();
FString strText (sc.String, ProcessEscapes (sc.String));
sc.MustGetString ();
while (!sc.Compare (";"))
{
ProcessEscapes (sc.String);
strText += sc.String;
sc.MustGetString ();
}
if (!skip)
{
if (hasDefaultEntry)
{
DeleteForLabel(lumpnum, strName);
}
// Insert the string into all relevant tables.
for (auto map : activeMaps)
{
InsertString(lumpnum, map, strName, strText);
}
}
}
}
}
//==========================================================================
//
//
//
//==========================================================================
void FStringTable::DeleteString(int langid, FName label)
{
allStrings[langid].Remove(label);
}
//==========================================================================
//
// This deletes all older entries for a given label. This gets called
// when a string in the default table gets updated.
//
//==========================================================================
void FStringTable::DeleteForLabel(int lumpnum, FName label)
{
decltype(allStrings)::Iterator it(allStrings);
decltype(allStrings)::Pair *pair;
auto filenum = fileSystem.GetFileContainer(lumpnum);
while (it.NextPair(pair))
{
auto entry = pair->Value.CheckKey(label);
if (entry && entry->filenum < filenum)
{
pair->Value.Remove(label);
}
}
}
//==========================================================================
//
//
//
//==========================================================================
void FStringTable::InsertString(int lumpnum, int langid, FName label, const FString &string)
{
const char *strlangid = (const char *)&langid;
TableElement te = { fileSystem.GetFileContainer(lumpnum), { string, string, string, string } };
long index;
while ((index = te.strings[0].IndexOf("@[")) >= 0)
{
auto endindex = te.strings[0].IndexOf(']', index);
if (endindex == -1)
{
Printf("Bad macro in %s : %s\n", strlangid, label.GetChars());
break;
}
FString macroname(te.strings[0].GetChars() + index + 2, endindex - index - 2);
FStringf lookupstr("%s/%s", strlangid, macroname.GetChars());
FStringf replacee("@[%s]", macroname.GetChars());
FName lookupname(lookupstr.GetChars(), true);
auto replace = allMacros.CheckKey(lookupname);
for (int i = 0; i < 4; i++)
{
const char *replacement = replace ? replace->Replacements[i].GetChars() : "";
te.strings[i].Substitute(replacee, replacement);
}
}
allStrings[langid].Insert(label, te);
}
//==========================================================================
//
//
//
//==========================================================================
void FStringTable::UpdateLanguage(const char *language)
{
if (language) activeLanguage = language;
else language = activeLanguage.GetChars();
size_t langlen = strlen(language);
int LanguageID = (langlen < 2 || langlen > 3) ?
MAKE_ID('e', 'n', 'u', '\0') :
MAKE_ID(language[0], language[1], language[2], '\0');
currentLanguageSet.Clear();
auto checkone = [&](uint32_t lang_id)
{
auto list = allStrings.CheckKey(lang_id);
if (list && currentLanguageSet.FindEx([&](const auto &element) { return element.first == lang_id; }) == currentLanguageSet.Size())
currentLanguageSet.Push(std::make_pair(lang_id, list));
};
checkone(override_table);
checkone(global_table);
checkone(LanguageID);
checkone(LanguageID & MAKE_ID(0xff, 0xff, 0, 0));
checkone(default_table);
}
//==========================================================================
//
// Replace \ escape sequences in a string with the escaped characters.
//
//==========================================================================
size_t FStringTable::ProcessEscapes (char *iptr)
{
char *sptr = iptr, *optr = iptr, c;
while ((c = *iptr++) != '\0')
{
if (c == '\\')
{
c = *iptr++;
if (c == 'n')
c = '\n';
else if (c == 'c')
c = TEXTCOLOR_ESCAPE;
else if (c == 'r')
c = '\r';
else if (c == 't')
c = '\t';
else if (c == '\n')
continue;
}
*optr++ = c;
}
*optr = '\0';
return optr - sptr;
}
//==========================================================================
//
// Checks if the given key exists in any one of the default string tables that are valid for all languages.
// To replace IWAD content this condition must be true.
//
//==========================================================================
bool FStringTable::exists(const char *name)
{
if (name == nullptr || *name == 0)
{
return false;
}
FName nm(name, true);
if (nm != NAME_None)
{
uint32_t defaultStrings[] = { default_table, global_table, override_table };
for (auto mapid : defaultStrings)
{
auto map = allStrings.CheckKey(mapid);
if (map)
{
auto item = map->CheckKey(nm);
if (item) return true;
}
}
}
return false;
}
//==========================================================================
//
// Finds a string by name and returns its value
//
//==========================================================================
const char *FStringTable::GetString(const char *name, uint32_t *langtable, int gender) const
{
if (name == nullptr || *name == 0)
{
return nullptr;
}
if (gender == -1 && callbacks && callbacks->GetPlayerGender) gender = callbacks->GetPlayerGender();
if (gender < 0 || gender > 3) gender = 0;
FName nm(name, true);
if (nm != NAME_None)
{
for (auto map : currentLanguageSet)
{
auto item = map.second->CheckKey(nm);
if (item)
{
if (langtable) *langtable = map.first;
auto c = item->strings[gender].GetChars();
if (c && *c == '$' && c[1] == '$')
return GetString(c + 2, langtable, gender);
return c;
}
}
}
return nullptr;
}
//==========================================================================
//
// Finds a string by name in a given language
//
//==========================================================================
const char *FStringTable::GetLanguageString(const char *name, uint32_t langtable, int gender) const
{
if (name == nullptr || *name == 0)
{
return nullptr;
}
if (gender == -1 && callbacks && callbacks->GetPlayerGender) gender = callbacks->GetPlayerGender();
if (gender < 0 || gender > 3) gender = 0;
FName nm(name, true);
if (nm != NAME_None)
{
auto map = allStrings.CheckKey(langtable);
if (map == nullptr) return nullptr;
auto item = map->CheckKey(nm);
if (item)
{
return item->strings[gender].GetChars();
}
}
return nullptr;
}
bool FStringTable::MatchDefaultString(const char *name, const char *content) const
{
// This only compares the first line to avoid problems with bad linefeeds. For the few cases where this feature is needed it is sufficient.
auto c = GetLanguageString(name, FStringTable::default_table);
if (!c) return false;
// Check a secondary key, in case the text comparison cannot be done due to needed orthographic fixes (see Harmony's exit text)
FStringf checkkey("%s_CHECK", name);
auto cc = GetLanguageString(checkkey, FStringTable::default_table);
if (cc) c = cc;
return (c && !strnicmp(c, content, strcspn(content, "\n\r\t")));
}
//==========================================================================
//
// Finds a string by name and returns its value. If the string does
// not exist, returns the passed name instead.
//
//==========================================================================
const char *FStringTable::operator() (const char *name) const
{
const char *str = operator[] (name);
return str ? str : name;
}
//==========================================================================
//
// Find a string with the same exact text. Returns its name.
// This does not need to check genders, it is only used by
// Dehacked on the English table for finding stock strings.
//
//==========================================================================
const char *StringMap::MatchString (const char *string) const
{
StringMap::ConstIterator it(*this);
StringMap::ConstPair *pair;
while (it.NextPair(pair))
{
if (pair->Value.strings[0].CompareNoCase(string) == 0)
{
return pair->Key.GetChars();
}
}
return nullptr;
}
FStringTable GStrings;