.. |
formats
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- Backend update from GZDoom.
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2022-10-25 07:03:25 +02:00 |
hires
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
animlib.cpp
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- tabified several Blood source files.
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2021-12-30 09:58:47 +01:00 |
animlib.h
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- tabified several Blood source files.
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2021-12-30 09:58:47 +01:00 |
animtexture.cpp
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- tabified several Blood source files.
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2021-12-30 09:58:47 +01:00 |
animtexture.h
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- work on Duke intro sequence.
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2020-06-28 00:32:28 +02:00 |
bitmap.cpp
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- backend update from GZDoom.
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2022-06-06 11:45:34 +02:00 |
bitmap.h
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- backend update from GZDoom.
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2022-06-06 11:45:34 +02:00 |
gametexture.cpp
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- did a bit of optimization on FGameTexture.
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2022-12-11 18:41:52 +01:00 |
gametexture.h
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- did a bit of optimization on FGameTexture.
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2022-12-11 18:41:52 +01:00 |
hw_ihwtexture.cpp
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- Replace MAX() from templates.h with version provided in STL.
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2021-10-30 10:36:02 +02:00 |
hw_ihwtexture.h
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- updated to GZDoom's new texture management system.
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2020-05-25 23:59:07 +02:00 |
hw_material.cpp
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- did a bit of optimization on FGameTexture.
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2022-12-11 18:41:52 +01:00 |
hw_material.h
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- preparations for passing palette lookup textures through the low level texture code.
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2020-06-17 12:26:01 +02:00 |
hw_texcontainer.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
image.cpp
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- backend update from GZDoom.
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2022-06-06 11:45:34 +02:00 |
image.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
imagehelpers.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
imagetexture.cpp
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- address several warnings reported by GCC 11.
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2021-11-29 00:55:29 +01:00 |
m_png.cpp
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- Replace MIN() from templates.h with version provided in STL.
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2021-10-30 10:36:15 +02:00 |
m_png.h
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- updated to GZDoom's new texture management system.
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2020-05-25 23:59:07 +02:00 |
multipatchtexturebuilder.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
skyboxtexture.cpp
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
skyboxtexture.h
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- updated to GZDoom's new texture management system.
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2020-05-25 23:59:07 +02:00 |
texmanip.h
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- added GZDoom's texture manager.
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2020-05-24 16:11:10 +02:00 |
texture.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
textureid.h
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- Backend update from GZDoom.
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2022-07-23 12:10:08 +10:00 |
texturemanager.cpp
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- did a bit of optimization on FGameTexture.
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2022-12-11 18:41:52 +01:00 |
texturemanager.h
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- moved Duke's tile flags into the tile manager.
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2022-12-11 18:42:01 +01:00 |
textures.h
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- removed all remnants of the softpoly renderer which was never used in Raze.
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2022-08-03 13:27:48 +02:00 |
v_collection.cpp
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
v_collection.h
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |