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raze/package/sdk/samples
2018-03-22 04:48:41 +00:00
..
_clipshape0.map
a.m32
aspect.map
dump_used_assets.m32
m32script_ex.map
r_usenewshading.map
ror.map
splitscr.con
spriteclip.txt
startpos.m32
test_tileoffsets.map
tests.m32
trueror1.map
weapons.sample.con Don't apply weapon shade interpolation to the shrinker/expander crystal at all. 2018-03-22 04:48:41 +00:00